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Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards
Three missions, one loadout, 37 points: the weekly math
Last Updated on September 11, 2026
The short answer
Three missions in a row, one locked loadout, once a week. Equip the offered gear, switch on every Personal Modifier your build can survive, and you bank up to 27 Research Points on Normal or 37 on Elite; 34 guarantees a Legendary melee Arcane or a Tauforged shard. Armor strip and Overguard matter more than raw damage at level 250 to 400.
Reviewed September 10, 2026, current through Update 43.5. Iceblade of Narin lands September 23 and is not reflected yet; this page is re-checked after every major patch.
| Rule | Detail |
|---|---|
| Cost | 2 Search Pulses from your weekly pool of 5 (Netracells use the other 3) |
| Shape | 3 missions back to back, no loadout changes between them |
| Enemy level | Normal 250 to 275, Elite 375 to 400 |
| Max points | 27 on Normal, 37 on Elite |
| Reset | Monday 00:00 UTC |
What you need first
| Requirement | Why |
|---|---|
| Whispers in the Walls | Opens the Sanctum Anatomica and the Cavia. |
| Cavia rank 5 (Illuminate) | Loid will not offer Deep Archimedea below it. |
| One completed Netracell | The on-ramp; do it the same week. |
| 25 points in one Normal run | Unlocks Elite Archimedea permanently. |
How Research Points work
- 3 points for clearing all three missions.
- +1 per active Personal Modifier per mission. Four are offered each week, so up to 12.
- +1 per matching loadout slot per mission. Warframe, primary, secondary and melee are offered each week, so up to 12. Primes and variants of the offered item count.
- Elite adds a flat 10, which is how 27 becomes 37.
- Mission Modifiers (Deviations and Risk Variables) are fixed for the week and not your choice; Elite doubles the Risk Variables.
How a run works
- Talk to Loid in the Sanctum Anatomica and spend 2 Search Pulses to open the week's run.
- Read the four Personal Modifiers. Toggle on every one your build can live with; each is a point per mission.
- Check the four offered loadout slots and equip anything you own that matches.
- Set the build in the Arsenal before you launch. It is locked for all three missions.
- Clear mission one and extract. Mission two starts from the same screen.
- Clear mission two. No swaps, no re-modding.
- Clear mission three to bank the points.
- Open every reward cache you reached; the point total decides which pools you roll.
- Hit 25 on Normal once and Elite is unlocked for good.
Dying here is different
- Self-revive is off. Thirty seconds after you bleed out, a dormant Void Angel carrying your glyph spawns; your squad wakes it and kills it to bring you back.
- Each Angel after the first is much stronger, and bleedout timers shrink with every revive.
- Three minutes dead earns a Mortis Strike. Three strikes and the run pays nothing (caches already opened stay yours).
- Solo players have no Angel to lean on: stay alive or restart.
Rewards by Research Points
| Reward | From | Note |
|---|---|---|
| 5 and 10 points | Uncommon pool | Archon Shards, Melee Arcane Adapter |
| 15 points | Fixed | 3 Entrati Lanthorn |
| 20 points | Rare pool | Tauforged Archon Shard chance |
| 25 points | Unlock | Elite Archimedea, permanently |
| 28 points (Elite) | Fixed | 20 Vosfor |
| 31 points (Elite) | Rare pool | Tauforged chance again |
| 34 points (Elite) | Legendary pool | Melee Crescendo or Melee Duplicate, or a Tauforged shard |
| 37 points (Elite) | Fixed | 50 Vosfor and the Archimedean Eye Sumdali |
| Every completion | Cavia standing | On top of the caches |
Best frames
| Frame | Role | Why |
|---|---|---|
| Dante | Overguard | Overguard for the squad and a nuke that still clears at 375. |
| Citrine | Squad damage reduction | Crystals stack damage reduction and healing for everyone; the safest Archimedea frame. |
| Revenant | Cannot die | Mesmer Skin does not care about the modifiers or the level. |
| Wisp | Sustain | Reservoirs keep three strangers with offered loadouts alive. |
| Trinity | Healer | Blessing and Energy Vampire when the offered gear leaves the squad thin. |
| Kullervo | Solo pick | Wrathful Advance and Recompense keep him near-unkillable when nobody can revive you. |
Best weapons
| Weapon | Why |
|---|---|
| Torid | The Incarnon beam keeps stacking status into level 400 health pools. |
| Kuva Sobek | With its augment it strips armor while it fires; armor is the whole problem here. |
| Kuva Nukor | Chains status onto the pack so the melee and Galvanized guns scale. |
| Kronen Prime | The melee that cashes in the primer, with reach for the crowds. |
Mods that survive level 400
Survivability and energy first; a dead squad banks nothing.

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME


12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME


7
Quick Thinking
Quick Thinking
Drains Energy to stop Lethal Damage with +80% Efficiency.
WARFRAME


14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME


14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME


16
Primed Sure Footed
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME


16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle


12
Galvanized Aptitude
Galvanized Aptitude
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Rifle
Tips that save runs
- The matching loadout is up to 12 free points. Equip it even if the weapon is bad and let the frame carry.
- Read each Personal Modifier before toggling. Transference Distortion and Constricted can shut a build off entirely.
- Armor strip is not optional past level 300; raw damage falls off the cliff.
- Stay near the squad. Reviving means killing a Void Angel, not pressing X.
- Elite unlocks at 25 points; it does not mean you are ready for 375 to 400 with two Risk Variables. Build for it first.
- Temporal Archimedea in Hollvania (The Hex rank 5) is a separate weekly with its own enemies and higher levels; do not mix up their numbers.
Mistakes that waste runs
- Launching without the offered gear equipped.
- Treating it like Steel Path and skipping armor strip.
- Wandering off and collecting Mortis Strikes.
- Stacking modifiers that hard-counter your frame just for points; a failed run banks nothing.
Related
- Best Warframe for Deep Archimedea
- Netracells guide
- Archon Shards guide
- Weekly checklist
- Best weapons for 2026
- Warframe tier list 2026
- Weekly checklist: every reset worth doing
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