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Home Guides Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards
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Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards

Three missions, one loadout, 37 points: the weekly math

Last Updated on October 18, 2026

The short answer

Three missions in a row, one locked loadout, once a week. Equip the offered gear, switch on every Personal Modifier your build can survive, and you bank up to 27 Research Points on Normal or 37 on Elite; 34 guarantees a Legendary melee Arcane or a Tauforged shard. Armor strip and Overguard matter more than raw damage at level 250 to 400.

Reviewed September 10, 2026, current through Update 43.5; this page is re-checked after every major patch.

Deep Archimedea (Albrecht's Laboratories)

Resets in 5d 6h 9m.

MissionDeviationRiskElite risk
Extermination
Man in the Wall
Fissure Cascade
Fissures rip into the mission, causing the Enemy Level to go up by 1 every 10s. Destroy them to stop the level from increasing further.
Bolstered Belligerents
All enemies have Overguard equal to 50% of their max health.
Entanglement
Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.
Survival
Man in the Wall
Parasitic Towers
Life Support Towers only activate after 20 enemies have been killed within a 15m radius of them.
Devil's Bargain
Allies within 4m of slain enemies gain 25% Fire Rate at the cost of -50% Ammo Efficiency.
Hostile Regeneration
Enemy health slowly regenerates.
Defense
Man in the Wall
Eroding Senses
The Auricle and Vitreum take damage over time, collecting the required Vosphene Glyphs will halt the degradation and partially heal them.
Explosive Potential
Rupturing Fragments replace Shuffling Fragments.
Fortified Foes
Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.

Personal modifiers (pick the ones you can live with; each one you take raises the research score): Lethargic Shields: Shield recharge delay increased 500%.; Undersupplied: Max ammo on all weapons reduced by 75%; Transference Distortion: Transference into Operator and Drifter is blocked.; Framecurse syndrome: Activating an Ability inflicts 50 damage upon you..

Temporal Archimedea (Höllvania)

Resets in 5d 6h 9m.

MissionDeviationRiskElite risk
Extermination
Techrot
Sealed Armor
Enemies take 90% less damage from non-Weak Point hits.
Arcade Automate
Enemy guns launch large, slow moving orbs instead of their usual ordnance.
It's Alive
Within the underground, hostile overgrowths will attack if players stops moving.
Defense
Scaldra
Vampire Rock
Flare creates a field that disrupts player abilities while draining energy to boost Flare's health. Flare slowly loses health when no players are in range.
Balloonfest
Scaldra Harbingers are more numerous and attack and move more quickly.
Vampyric Liminus
Slow moving, immortal, Duviri Liminus drain health and energy from allies who get too close.
Assassination
Scaldra
Toxic Tank
The tank has a Toxin aura, leaves Toxin trails, and its attacks all deal Toxin damage.
Scaldra Speed Run
All enemies are replaced with Scaldra and move much faster.
Hostile Regeneration
Enemy health slowly regenerates.

Personal modifiers (pick the ones you can live with; each one you take raises the research score): Energy Exhaustion: Lose 2 Energy per second for each enemy within 10 meters of you.; Infected Wounds; Gear Embargo: Gear cannot be used.; Dropped Guard: Warframe and ally Overguard gain reduced by 75%..

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RuleDetail
Cost2 Search Pulses from your weekly pool of 5 (Netracells use the other 3)
Shape3 missions back to back, no loadout changes between them
Enemy levelNormal 250 to 275, Elite 375 to 400
Max points27 on Normal, 37 on Elite
ResetMonday 00:00 UTC

What you need first

RequirementWhy
Whispers in the WallsOpens the Sanctum Anatomica and the Cavia.
Cavia rank 5 (Illuminate)Loid will not offer Deep Archimedea below it.
One completed NetracellThe on-ramp; do it the same week.
25 points in one Normal runUnlocks Elite Archimedea permanently.

How Research Points work

  • 3 points for clearing all three missions.
  • +1 per active Personal Modifier per mission. Four are offered each week, so up to 12.
  • +1 per matching loadout slot per mission. Warframe, primary, secondary and melee are offered each week, so up to 12. Primes and variants of the offered item count.
  • Elite adds a flat 10, which is how 27 becomes 37.
  • Mission Modifiers (Deviations and Risk Variables) are fixed for the week and not your choice; Elite doubles the Risk Variables.

How a run works

  1. Talk to Loid in the Sanctum Anatomica and spend 2 Search Pulses to open the week's run.
  2. Read the four Personal Modifiers. Toggle on every one your build can live with; each is a point per mission.
  3. Check the four offered loadout slots and equip anything you own that matches.
  4. Set the build in the Arsenal before you launch. It is locked for all three missions.
  5. Clear mission one and extract. Mission two starts from the same screen.
  6. Clear mission two. No swaps, no re-modding.
  7. Clear mission three to bank the points.
  8. Open every reward cache you reached; the point total decides which pools you roll.
  9. Hit 25 on Normal once and Elite is unlocked for good.

Dying here is different

  • Self-revive is off. Thirty seconds after you bleed out, a dormant Void Angel carrying your glyph spawns; your squad wakes it and kills it to bring you back.
  • Each Angel after the first is much stronger, and bleedout timers shrink with every revive.
  • Three minutes dead earns a Mortis Strike. Three strikes and the run pays nothing (caches already opened stay yours).
  • Solo players have no Angel to lean on: stay alive or restart.

Rewards by Research Points

RewardFromNote
5 and 10 pointsUncommon poolArchon Shards, Melee Arcane Adapter
15 pointsFixed3 Entrati Lanthorn
20 pointsRare poolTauforged Archon Shard chance
25 pointsUnlockElite Archimedea, permanently
28 points (Elite)Fixed20 Vosfor
31 points (Elite)Rare poolTauforged chance again
34 points (Elite)Legendary poolMelee Crescendo or Melee Duplicate, or a Tauforged shard
37 points (Elite)Fixed50 Vosfor and the Archimedean Eye Sumdali
Every completionCavia standingOn top of the caches

Best frames

FrameRoleWhy
DanteOverguardOverguard for the squad and a nuke that still clears at 375.
CitrineSquad damage reductionCrystals stack damage reduction and healing for everyone; the safest Archimedea frame.
RevenantCannot dieMesmer Skin does not care about the modifiers or the level.
WispSustainReservoirs keep three strangers with offered loadouts alive.
TrinityHealerBlessing and Energy Vampire when the offered gear leaves the squad thin.
KullervoSolo pickWrathful Advance and Recompense keep him near-unkillable when nobody can revive you.

Best weapons

WeaponWhy
ToridThe Incarnon beam keeps stacking status into level 400 health pools.
Kuva SobekWith its augment it strips armor while it fires; armor is the whole problem here.
Kuva NukorChains status onto the pack so the melee and Galvanized guns scale.
Kronen PrimeThe melee that cashes in the primer, with reach for the crowds.

Mods that survive level 400

Survivability and energy first; a dead squad banks nothing.

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
7
Quick Thinking
Quick Thinking
Drains Energy to stop Lethal Damage with +80% Efficiency.
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Primed Sure Footed
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME
16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle
12
Galvanized Aptitude
Galvanized Aptitude
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Rifle

Tips that save runs

  • The matching loadout is up to 12 free points. Equip it even if the weapon is bad and let the frame carry.
  • Read each Personal Modifier before toggling. Transference Distortion and Constricted can shut a build off entirely.
  • Armor strip is not optional past level 300; raw damage falls off the cliff.
  • Stay near the squad. Reviving means killing a Void Angel, not pressing X.
  • Elite unlocks at 25 points; it does not mean you are ready for 375 to 400 with two Risk Variables. Build for it first.
  • Temporal Archimedea in Hollvania (The Hex rank 5) is a separate weekly with its own enemies and higher levels; do not mix up their numbers.

Mistakes that waste runs

  • Launching without the offered gear equipped.
  • Treating it like Steel Path and skipping armor strip.
  • Wandering off and collecting Mortis Strikes.
  • Stacking modifiers that hard-counter your frame just for points; a failed run banks nothing.

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