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Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards
Three missions, one loadout, 37 points: the weekly math
Last Updated on September 11, 2026
The short answer
Three missions in a row, one locked loadout, once a week. Equip the offered gear, switch on every Personal Modifier your build can survive, and you bank up to 27 Research Points on Normal or 37 on Elite; 34 guarantees a Legendary melee Arcane or a Tauforged shard. Armor strip and Overguard matter more than raw damage at level 250 to 400.
Reviewed September 10, 2026, current through Update 43.5; this page is re-checked after every major patch.
| Rule | Detail |
|---|---|
| Cost | 2 Search Pulses from your weekly pool of 5 (Netracells use the other 3) |
| Shape | 3 missions back to back, no loadout changes between them |
| Enemy level | Normal 250 to 275, Elite 375 to 400 |
| Max points | 27 on Normal, 37 on Elite |
| Reset | Monday 00:00 UTC |
Table of Contents
What you need first
| Requirement | Why |
|---|---|
| Whispers in the Walls | Opens the Sanctum Anatomica and the Cavia. |
| Cavia rank 5 (Illuminate) | Loid will not offer Deep Archimedea below it. |
| One completed Netracell | The on-ramp; do it the same week. |
| 25 points in one Normal run | Unlocks Elite Archimedea permanently. |
How Research Points work
- 3 points for clearing all three missions.
- +1 per active Personal Modifier per mission. Four are offered each week, so up to 12.
- +1 per matching loadout slot per mission. Warframe, primary, secondary and melee are offered each week, so up to 12. Primes and variants of the offered item count.
- Elite adds a flat 10, which is how 27 becomes 37.
- Mission Modifiers (Deviations and Risk Variables) are fixed for the week and not your choice; Elite doubles the Risk Variables.
How a run works
- Talk to Loid in the Sanctum Anatomica and spend 2 Search Pulses to open the week's run.
- Read the four Personal Modifiers. Toggle on every one your build can live with; each is a point per mission.
- Check the four offered loadout slots and equip anything you own that matches.
- Set the build in the Arsenal before you launch. It is locked for all three missions.
- Clear mission one and extract. Mission two starts from the same screen.
- Clear mission two. No swaps, no re-modding.
- Clear mission three to bank the points.
- Open every reward cache you reached; the point total decides which pools you roll.
- Hit 25 on Normal once and Elite is unlocked for good.
Dying here is different
- Self-revive is off. Thirty seconds after you bleed out, a dormant Void Angel carrying your glyph spawns; your squad wakes it and kills it to bring you back.
- Each Angel after the first is much stronger, and bleedout timers shrink with every revive.
- Three minutes dead earns a Mortis Strike. Three strikes and the run pays nothing (caches already opened stay yours).
- Solo players have no Angel to lean on: stay alive or restart.
Rewards by Research Points
| Reward | From | Note |
|---|---|---|
| 5 and 10 points | Uncommon pool | Archon Shards, Melee Arcane Adapter |
| 15 points | Fixed | 3 Entrati Lanthorn |
| 20 points | Rare pool | Tauforged Archon Shard chance |
| 25 points | Unlock | Elite Archimedea, permanently |
| 28 points (Elite) | Fixed | 20 Vosfor |
| 31 points (Elite) | Rare pool | Tauforged chance again |
| 34 points (Elite) | Legendary pool | Melee Crescendo or Melee Duplicate, or a Tauforged shard |
| 37 points (Elite) | Fixed | 50 Vosfor and the Archimedean Eye Sumdali |
| Every completion | Cavia standing | On top of the caches |
Best frames
| Frame | Role | Why |
|---|---|---|
| Dante | Overguard | Overguard for the squad and a nuke that still clears at 375. |
| Citrine | Squad damage reduction | Crystals stack damage reduction and healing for everyone; the safest Archimedea frame. |
| Revenant | Cannot die | Mesmer Skin does not care about the modifiers or the level. |
| Wisp | Sustain | Reservoirs keep three strangers with offered loadouts alive. |
| Trinity | Healer | Blessing and Energy Vampire when the offered gear leaves the squad thin. |
| Kullervo | Solo pick | Wrathful Advance and Recompense keep him near-unkillable when nobody can revive you. |
Best weapons
| Weapon | Why |
|---|---|
| Torid | The Incarnon beam keeps stacking status into level 400 health pools. |
| Kuva Sobek | With its augment it strips armor while it fires; armor is the whole problem here. |
| Kuva Nukor | Chains status onto the pack so the melee and Galvanized guns scale. |
| Kronen Prime | The melee that cashes in the primer, with reach for the crowds. |
Mods that survive level 400
Survivability and energy first; a dead squad banks nothing.

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME


12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME


7
Quick Thinking
Quick Thinking
Drains Energy to stop Lethal Damage with +80% Efficiency.
WARFRAME


14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME


14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME


16
Primed Sure Footed
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME


16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle


12
Galvanized Aptitude
Galvanized Aptitude
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Rifle
Tips that save runs
- The matching loadout is up to 12 free points. Equip it even if the weapon is bad and let the frame carry.
- Read each Personal Modifier before toggling. Transference Distortion and Constricted can shut a build off entirely.
- Armor strip is not optional past level 300; raw damage falls off the cliff.
- Stay near the squad. Reviving means killing a Void Angel, not pressing X.
- Elite unlocks at 25 points; it does not mean you are ready for 375 to 400 with two Risk Variables. Build for it first.
- Temporal Archimedea in Hollvania (The Hex rank 5) is a separate weekly with its own enemies and higher levels; do not mix up their numbers.
Mistakes that waste runs
- Launching without the offered gear equipped.
- Treating it like Steel Path and skipping armor strip.
- Wandering off and collecting Mortis Strikes.
- Stacking modifiers that hard-counter your frame just for points; a failed run banks nothing.



