BARO  Next: Fri, Oct 23 at Strata Relay (Earth)
NEW  Iceblade of Narin is live
STATE  Guides verified against Update 44
FPS  Warframe stuttering? The fix list
Home Guides Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards
warframe.today

Deep Archimedea Guide (2026): Modifiers, Research Points and Rewards

Three missions, one loadout, 37 points: the weekly math

Last Updated on October 18, 2026

The short answer

Three missions in a row, one locked loadout, once a week. Equip the offered gear, switch on every Personal Modifier your build can survive, and you bank up to 27 Research Points on Normal or 37 on Elite; 34 guarantees a Legendary melee Arcane or a Tauforged shard. Armor strip and Overguard matter more than raw damage at level 250 to 400.

Reviewed September 10, 2026, current through Update 43.5; this page is re-checked after every major patch.

Deep Archimedea (Albrecht's Laboratories)

Resets in 4d 14h 53m.

MissionDeviationRiskElite risk
Extermination
Man in the Wall
Sealed Armor
Enemies take 90% less damage from non-Weak Point hits.
Bold Venture
Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate.
Alluring Arcocanids
As Rogue Arcocanids charge attacks, they pull Warframes towards them.
Survival
Man in the Wall
Necramech Influx
Necramechs appear with greater frequency.
Fortified Foes
Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.
Postmortal Surges
Slain enemies burts with Void energy.
Disruption
Man in the Wall
Unified Purpose
Enemies can target and destroy Conduits.
Entanglement
Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.
Commanding Culverins
Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs.

Personal modifiers (pick the ones you can live with; each one you take raises the research score): No Pets; Dull Blades: -50% melee combo chance; Dropped Guard: Warframe and ally Overguard gain reduced by 75%.; Secondary Wounds: Gain 1 Puncture Status Effect every time you take damage..

Temporal Archimedea (Höllvania)

Resets in 4d 14h 53m.

MissionDeviationRiskElite risk
Survival
Scaldra
Pile-On
Techrot enemies attempt to melee attack Hell-Scrubbers, bursting on contact and increasing scrubber contamination by 25%.
Corrupted Flesh
Techrot enemies are infused with Efervon and take damage over time. They explode when killed and leave behind deadly Efervon in their wake.
Myopic Munitions
Enemies will only take damage if a player is within 15m of them.
Defense
Scaldra
Miasmite Mash
Enemies drop Miasmites upon death that immediately rush Flare.
Miasmite Swarm
Techrot Miasmites swarm out of the shadows throught the mission.
Bolstered Belligerents
All enemies have Overguard equal to 50% of their max health.
Assassination
Scaldra
Reinforcements
Reinforcements will arrive during the fight.
Heavy Warfare
Enemies take 95% less damage from non-heavy weapons. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5s.
Competitive Streak
Random negative penalties from Amir and Aoi's "Faceoff" mode will be applied throughout the mission.

Personal modifiers (pick the ones you can live with; each one you take raises the research score): Range Debuff; No Pets; Anemic Shields; Dull Blades: -50% melee combo chance.

Live from the game's world state, refreshed every few minutes. Countdowns tick in your browser.

RuleDetail
Cost2 Search Pulses from your weekly pool of 5 (Netracells use the other 3)
Shape3 missions back to back, no loadout changes between them
Enemy levelNormal 250 to 275, Elite 375 to 400
Max points27 on Normal, 37 on Elite
ResetMonday 00:00 UTC

What you need first

RequirementWhy
Whispers in the WallsOpens the Sanctum Anatomica and the Cavia.
Cavia rank 5 (Illuminate)Loid will not offer Deep Archimedea below it.
One completed NetracellThe on-ramp; do it the same week.
25 points in one Normal runUnlocks Elite Archimedea permanently.

How Research Points work

  • 3 points for clearing all three missions.
  • +1 per active Personal Modifier per mission. Four are offered each week, so up to 12.
  • +1 per matching loadout slot per mission. Warframe, primary, secondary and melee are offered each week, so up to 12. Primes and variants of the offered item count.
  • Elite adds a flat 10, which is how 27 becomes 37.
  • Mission Modifiers (Deviations and Risk Variables) are fixed for the week and not your choice; Elite doubles the Risk Variables.

How a run works

  1. Talk to Loid in the Sanctum Anatomica and spend 2 Search Pulses to open the week's run.
  2. Read the four Personal Modifiers. Toggle on every one your build can live with; each is a point per mission.
  3. Check the four offered loadout slots and equip anything you own that matches.
  4. Set the build in the Arsenal before you launch. It is locked for all three missions.
  5. Clear mission one and extract. Mission two starts from the same screen.
  6. Clear mission two. No swaps, no re-modding.
  7. Clear mission three to bank the points.
  8. Open every reward cache you reached; the point total decides which pools you roll.
  9. Hit 25 on Normal once and Elite is unlocked for good.

Dying here is different

  • Self-revive is off. Thirty seconds after you bleed out, a dormant Void Angel carrying your glyph spawns; your squad wakes it and kills it to bring you back.
  • Each Angel after the first is much stronger, and bleedout timers shrink with every revive.
  • Three minutes dead earns a Mortis Strike. Three strikes and the run pays nothing (caches already opened stay yours).
  • Solo players have no Angel to lean on: stay alive or restart.

Rewards by Research Points

RewardFromNote
5 and 10 pointsUncommon poolArchon Shards, Melee Arcane Adapter
15 pointsFixed3 Entrati Lanthorn
20 pointsRare poolTauforged Archon Shard chance
25 pointsUnlockElite Archimedea, permanently
28 points (Elite)Fixed20 Vosfor
31 points (Elite)Rare poolTauforged chance again
34 points (Elite)Legendary poolMelee Crescendo or Melee Duplicate, or a Tauforged shard
37 points (Elite)Fixed50 Vosfor and the Archimedean Eye Sumdali
Every completionCavia standingOn top of the caches

Best frames

FrameRoleWhy
DanteOverguardOverguard for the squad and a nuke that still clears at 375.
CitrineSquad damage reductionCrystals stack damage reduction and healing for everyone; the safest Archimedea frame.
RevenantCannot dieMesmer Skin does not care about the modifiers or the level.
WispSustainReservoirs keep three strangers with offered loadouts alive.
TrinityHealerBlessing and Energy Vampire when the offered gear leaves the squad thin.
KullervoSolo pickWrathful Advance and Recompense keep him near-unkillable when nobody can revive you.

Best weapons

WeaponWhy
ToridThe Incarnon beam keeps stacking status into level 400 health pools.
Kuva SobekWith its augment it strips armor while it fires; armor is the whole problem here.
Kuva NukorChains status onto the pack so the melee and Galvanized guns scale.
Kronen PrimeThe melee that cashes in the primer, with reach for the crowds.

Mods that survive level 400

Survivability and energy first; a dead squad banks nothing.

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
7
Quick Thinking
Quick Thinking
Drains Energy to stop Lethal Damage with +80% Efficiency.
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Primed Sure Footed
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME
16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle
12
Galvanized Aptitude
Galvanized Aptitude
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Rifle

Tips that save runs

  • The matching loadout is up to 12 free points. Equip it even if the weapon is bad and let the frame carry.
  • Read each Personal Modifier before toggling. Transference Distortion and Constricted can shut a build off entirely.
  • Armor strip is not optional past level 300; raw damage falls off the cliff.
  • Stay near the squad. Reviving means killing a Void Angel, not pressing X.
  • Elite unlocks at 25 points; it does not mean you are ready for 375 to 400 with two Risk Variables. Build for it first.
  • Temporal Archimedea in Hollvania (The Hex rank 5) is a separate weekly with its own enemies and higher levels; do not mix up their numbers.

Mistakes that waste runs

  • Launching without the offered gear equipped.
  • Treating it like Steel Path and skipping armor strip.
  • Wandering off and collecting Mortis Strikes.
  • Stacking modifiers that hard-counter your frame just for points; a failed run banks nothing.

Related