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Netracells Guide (2026): Weekly Rules, Rewards and Best Frames

Five runs a week, kill inside the circle, take the shards

Last Updated on September 11, 2026

The short answer

Five rewarded runs a week, reset Monday. Find a Keyglyph, hack the terminals, open the vault, then stand inside the red circle and kill: only kills in the zone lower the security level. Bring an Overguard frame like Dante or Citrine, Radiation or Electricity weapons for the Murmur, and expect Archon Shards, Tauforged shards and melee Arcanes.

Reviewed September 10, 2026, current through Update 43.5. Iceblade of Narin lands September 23 and is not reflected yet; this page is re-checked after every major patch.

RuleDetail
Rewarded runs5 per week; each costs 1 Search Pulse from a pool of 5 shared with Deep Archimedea (2)
ResetMonday 00:00 UTC
Start fromTagfer in the Sanctum Anatomica on Deimos
EnemiesThe Murmur: weak to Radiation and Electricity, resistant to Viral, heavy on Eximus
Reward poolArchon Shards (Crimson, Amber, Azure), Tauforged versions, melee Arcanes, Melee Arcane Adapter

What you need first

RequirementWhy
Whispers in the WallsThe only gate. It needs The New War and Heart of Deimos, and it opens the Sanctum Anatomica, the Cavia and the Netracell console.

The rules that decide the run

  • Runs past your fifth of the week still play, but pay nothing until Monday.
  • Once the vault is open, only kills scored while you stand inside the red search circle lower the Security Level.
  • Necramite drones freeze the gauge around two thirds and one third remaining; kill them or nothing moves.
  • Inserting a Keyglyph arms a squad-wide debuff for the fight (Framecurse, Wampyri, Conductive and friends); read it before you insert.
  • No self-revive. Bleedout timers shrink with every revive, so stay close to the squad.

How a run works

  1. Launch from Tagfer with your squad and drop into the Sanctum tileset.
  2. Pick up a Keyglyph. There are several in the level; one per player is plenty.
  3. Hack the marked terminals. Each one shrinks the search radius for the vault.
  4. Find the vault, usually near the far edge of the map by the last terminal.
  5. Insert a Keyglyph. Its debuff is now on everyone until the vault opens.
  6. Stand in the red circle and kill everything that walks in. Kills outside do nothing.
  7. Destroy the Necramite drone when the gauge stops around two thirds, and again around one third.
  8. Spawns spike under a quarter remaining; hold the circle and keep killing.
  9. At zero the vault pops. Take the reward roll and the Entrati Lanthorn.
  10. Extract. Four more this week.

Rewards

RewardFromNote
Archon Shard (Crimson, Amber or Azure)Vault reward rollColor is random; no choice
Tauforged Archon ShardVault reward rollThe 1.5x version of a shard, same three colors
Melee ArcanesVault reward rollMelee Influence, Animosity, Exposure, Vortex, Fortification, Retaliation
Melee Arcane AdapterVault reward rollUnlocks an Arcane slot on a melee weapon
Entrati LanthornEvery opened vaultCrafting material for the Whispers gear
Cavia standingEvery completed runOn top of the loot roll
Legendary melee Arcanes (Crescendo, Duplicate)Not hereThose come from Deep Archimedea only

Best frames

FrameRoleWhy
RevenantCannot dieMesmer Skin ignores the Keyglyph debuffs and the Eximus spam while you hold the circle.
DanteOverguard nukeLight Verse and Final Verse blanket the squad in Overguard, which shrugs off Keyglyph debuffs, and Tragedy clears the circle.
XakuArmor stripThe Vast Untime strips armor and pulls the room into a controllable cluster.
CitrineDamage reductionCrystals give damage reduction and healing to everyone camping the zone.
WispSustain and speedReservoirs heal and speed the squad through the search phase and the fight.

Best weapons

WeaponWhy
ToridThe Incarnon beam chains through a packed circle; mod Radiation or Electricity for the Murmur.
Kuva NukorChain beam with Radiation from a Loki or Oberon progenitor is a perfect Murmur primer.
Glaive PrimeHeavy throws detonate on the crowd that walks into the zone.
LaetumHeadshot burst for the Eximus that make up half the spawns.

Mods that carry a Netracell

Survivability first: the fight is stationary and the debuffs are squad-wide. Then Radiation on the guns.

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
16
Primed Sure Footed
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME
9
Vigilante Supplies
Vigilante Supplies
Converts Secondary ammo pickups to 30% of Ammo Pick Up.
30% chance to enhance Critical Hits from Primary Weapons.
SET: PRIMARY
16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle
11
Stormbringer
Stormbringer
+90% Electricity
Rifle
11
Hellfire
Hellfire
+90% Heat
Rifle
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME

Tips that save runs

  • Overguard counts as health against Keyglyph debuffs, so a Dante, Citrine, Styanax or Hildryn takes most of the sting out.
  • Skip to the last terminal if you know the tileset; the vault usually sits near it.
  • Turn off wide slows and pulls that stop enemies walking into the circle; you want them inside, dying.
  • Hack a terminal for a temporary Necramech if the fight drags.
  • Do your five before Deep Archimedea if you only care about shards; the pool is the same minus the Legendary Arcanes.

Mistakes that waste runs

  • Killing outside the circle. It does nothing.
  • Ignoring the Necramite. The gauge stays frozen until it dies.
  • Nuking enemies before they reach the zone with Saryn or Mesa, which stretches the fight instead of ending it.
  • Inserting a Keyglyph without reading it: Framecurse punishes every ability cast on the squad, not just the carrier's.

Netracells vs Deep Archimedea

NetracellsDeep Archimedea
Weekly cost1 Search Pulse per run, 5 runs2 Search Pulses, one run of 3 missions
ShapeOne mission, one reward rollThree missions back to back, rewards scale with Research Points
LootArchon Shards, Tauforged, melee ArcanesSame pool plus Legendary melee Arcanes at the top
Do firstYes: unlocks straight off the questNeeds Cavia rank 5 and one Netracell

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