Wisp floats between the material and the ethereal. She accesses multiple dimensions to support her allies. Her countenance is mysterious and enigmatic.
Wisp is a support caster who plants floating Reservoir motes that buff the squad's speed, damage, health and energy from a distance, then blinds and shreds crowds with Breach Surge while going invisible in midair. She's built for Steel Path survival support: stay airborne and out of melee range, teleport in and out of danger through her own motes, and keep the team alive and buffed rather than tank damage herself.
Energy
300
Health
370
Shield
280
Sprint Speed
1.2
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
185
Damage Reduction
38.1%
Effective Hit Points
972
PassiveInnateFlowing between dimensions, Wisp becomes invisible to enemies while in the air.
Ability 1ReservoirsChoose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.Energy25Range5mMote Duration30s
Ability 2Wil-O-WispCast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.Energy35Duration4sTeleport Invuln3s
Ability 3Breach SurgeHelminthOpen a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.Energy50Range18mBlind Duration16sDmg Multiplier2xStatus20%
Ability 4Sol GateOpen a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.Energy12/sDamage1500/sRange40mStatus100%
HelminthFeed a spare Wisp to the Helminth and every other Warframe can run Breach Surge. Prime and Umbra frames cannot be subsumed.Best subsumes
Most popular mods
9
Fused Reservoir
Fused Reservoir
Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
Wisp
16
Blind Rage
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Archon Stretch
Archon Stretch
+45% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
WARFRAME
12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Wisp. They do not reflect a complete build.
Drop all three motes at the objective the moment you land: Vitality first, Haste second, Shock third. Stand near them to buff the whole squad.
Wil-O-Wisp is your escape and your invisibility; teleport to the mote pile when a room turns bad.
Breach Surge on a grouped pack multiplies every weapon in the squad; cast it before the guns start, not after.
Swap-ins
Without the Umbral pair: Intensify plus Vitality, and Archon Stretch if you run Nourish.
Sol Gate stays if you want a laser instead of Nourish; the build does not change.
4 Forma. Duration keeps motes and Breach Surge up; strength scales every mote number. Tap any card to open it; every mod links to its own page where we have one.
Community builds live on Overframe.gg. Link opens on their site.
WISP PRIME
Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.
Wisp is a support caster who plants floating Reservoir motes that buff the squad's speed, damage, health and energy from a distance, then blinds and shreds crowds with Breach Surge while going invisible in midair. She's built for Steel Path survival support: stay airborne and out of melee range, teleport in and out of danger through her own motes, and keep the team alive and buffed rather than tank damage herself.
Energy
300
Health
370
Shield
370
Sprint Speed
1.25
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
210
Damage Reduction
41.2%
Effective Hit Points
1,122
VaultedRelics no longer drop; trade for the set or wait for Prime Resurgence.Released Jul 27, 2023, Update 33.6Set: 69p on warframe.marketRelicsAll prices
PassiveInnateFlowing between dimensions, Wisp becomes invisible to enemies while in the air.
Ability 1ReservoirsChoose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.Energy25Range5mMote Duration30s
Ability 2Wil-O-WispCast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.Energy35Duration4sTeleport Invuln3s
Ability 3Breach SurgeHelminthOpen a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.Energy50Range18mBlind Duration16sDmg Multiplier2xStatus20%
Ability 4Sol GateOpen a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.Energy12/sDamage1500/sRange40mStatus100%
Most popular mods
9
Fused Reservoir
Fused Reservoir
Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
Wisp
16
Blind Rage
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Archon Stretch
Archon Stretch
+45% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
WARFRAME
12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Wisp. They do not reflect a complete build.
Drop all three motes at the objective the moment you land: Vitality first, Haste second, Shock third. Stand near them to buff the whole squad.
Wil-O-Wisp is your escape and your invisibility; teleport to the mote pile when a room turns bad.
Breach Surge on a grouped pack multiplies every weapon in the squad; cast it before the guns start, not after.
Swap-ins
Without the Umbral pair: Intensify plus Vitality, and Archon Stretch if you run Nourish.
Sol Gate stays if you want a laser instead of Nourish; the build does not change.
4 Forma. Duration keeps motes and Breach Surge up; strength scales every mote number. Tap any card to open it; every mod links to its own page where we have one.