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Eidolon Hunting Guide (2026): Teralyst, Gantulyst and Hydrolyst
Amp, Lures, limbs: the tricap loop in one page
Last Updated on September 11, 2026
The short answer
Strip the shield with your Operator’s Amp, break the limbs with a Radiation sniper, keep two charged Lures on the Teralyst and three on the Gantulyst and Hydrolyst, and you capture all three in one night. Volt or Chroma to hit, Trinity or Oberon to keep everyone alive; a Rubico Prime and an x27 Amp are the standard kit.
Reviewed September 10, 2026, current through Update 43.5. Iceblade of Narin lands September 23 and is not reflected yet; this page is re-checked after every major patch.
| Need | What |
|---|---|
| Amp | x27: any prism, Shraksun scaffold, Certus brace, from Onkko in Cetus |
| Focus school | Madurai for Void Strike |
| Lures | 2 charged for a Teralyst capture, 3 each for Gantulyst and Hydrolyst |
| Weapon | A Radiation-modded sniper; Rubico Prime is the standard |
| Timing | Plains night lasts about 50 minutes; check the Navigation console before you launch |
Table of Contents
What you need first
| Requirement | Why |
|---|---|
| The Second Dream and The War Within | Your Operator and full Void beam; nothing else damages an Eidolon shield. |
| Saya's Vigil | Opens Cetus, the Quills and Onkko, who sells Amp parts and Lure blueprints. |
| Quills standing | Ranking up with Onkko unlocks the better prisms, scaffolds and braces. |
Before you go
- Build an x27 Amp: any prism, Shraksun scaffold for shield damage, Certus brace for crit. It is the hunt standard for a reason.
- Set Madurai as your Focus school; Void Strike turns your Operator energy into a shield-melting burst.
- Craft spare Lures before you go. Captures consume them and stray Vomvalysts get them killed.
- Mod the sniper for Radiation (Heat plus Electricity) and crit; Warframe weapons cannot touch shields, only limbs.
- Squad roles: one runs Lures, one strips shields on Operator, one breaks limbs, one keeps the squad and Lures alive.
- Take Konzu's Eidolon bounty on the way out for extra standing on the same hunt.
One night, three captures
- Land on the Plains at night and hack the Lures near the Grineer camps.
- Charge each Lure by killing three Vomvalysts next to it; the icon turns blue when it is full.
- When the Teralyst surfaces, switch to Operator and fire the Amp at its shield until it breaks.
- Back to Warframe: unload the Radiation sniper into the glowing Synovia limb until it shatters.
- Repeat shield and limb. Tether a charged Lure after each limb so the shield only regenerates to half.
- Break all four limbs with two charged Lures tethered and the Teralyst is captured: Eidolon Shard, Brilliant Eidolon Shard, Arcane, Sentient Cores.
- Carry the Brilliant Shard to the shrine in the middle of Gara Toht Lake and offer it to summon the Gantulyst.
- Same loop, six limbs, three charged Lures. Stay inside its orange dome; Lures outside it cannot tether.
- Capture it for a Radiant Eidolon Shard, then offer that at the shrine for the Hydrolyst.
- Six limbs, three Lures again. A Hydrolyst capture is where Arcane Energize and Riven Transmuters live.
- Watch the clock. An Eidolon still alive at dawn walks into the water and takes the loot with it.
- Eidolon Shards convert to Focus points straight from the Focus menu; no turn-in needed.
Rewards
| Reward | From | Note |
|---|---|---|
| Eidolon Shard | All three, kill or capture | Redeem in the Focus menu for Focus points |
| Brilliant Eidolon Shard | Teralyst capture | Summons the Gantulyst at the shrine |
| Radiant Eidolon Shard | Gantulyst capture | Summons the Hydrolyst at the shrine |
| Sentient Cores | All three, far more on capture | Quills standing and Amp parts |
| Arcanes | All three, kill or capture | Capture pools are bigger and hold the rarer entries |
| Arcane Energize | Hydrolyst, capture for the best odds | The chase item; still the best Arcane in the game |
| Riven Transmuter | Hydrolyst capture | Turns four Rivens into a new one |
| Quills standing | Cores and the bounty | Ranks up your Amp options |
Best frames
| Frame | Role | Why |
|---|---|---|
| Volt | Damage buffer | Electric Shield adds crit damage to every Amp shot fired through it, and Speed moves the Lure runner. |
| Chroma | Limb breaker | Vex Armor multiplies weapon damage until one shot removes a Synovia. |
| Trinity | Keeps Lures alive | Energy Vampire and Blessing heal the squad and the Lures, which is what a capture depends on. |
| Harrow | Crit buffer | Covenant makes the squad invulnerable through the scream and hands out crit chance after. |
| Oberon | Beginner support | Renewal heals players and Lures at once; the forgiving pick for a first hunt. |
| Wisp | Speed and sustain | Motes speed the Lure runner and keep the squad topped up between phases. |
Best weapons
| Weapon | Why |
|---|---|
| Rubico Prime | Hitscan, no charge, 38% crit; the sniper almost every hunter ends up on. |
| Lanka | Charged shots hit hardest of any sniper; travel time is the price. |
| Vectis Prime | Two rounds, quick reload, strong crit; a Rubico alternative that never fights the scope. |
| Nataruk | MR 0, infinite ammo, and a perfect charge still takes limbs off a Teralyst. |
Sniper mods for limbs
Heat plus Electricity makes Radiation, the Eidolons' weakness. Crit mods do the rest; status does nothing here.


14
Serration
Serration
+165% Damage
Rifle


9
Point Strike
Point Strike
+150% Critical Chance
Rifle


9
Vital Sense
Vital Sense
+120% Critical Damage
Rifle


11
Hellfire
Hellfire
+90% Heat
Rifle


11
Stormbringer
Stormbringer
+90% Electricity
Rifle


7
Argon Scope
Argon Scope
On Headshot: +135% Critical Chance when Aiming for 9s
Rifle


9
Critical Delay
Critical Delay
+200% Critical Chance
-20% Fire Rate (x2 for Bows)
Rifle


16
Heavy Caliber
Heavy Caliber
+165% Damage
-55% Accuracy
Rifle
Tips that save runs
- Fire Void Strike the moment a shield phase starts; it burns all your Operator energy for one big burst.
- A Lure only tethers once its icon is blue; a half-charged Lure is a dead Lure.
- Gantulyst's dome pulses damage at anyone outside it. Stay in, keep the Lures in.
- Bring more Lures than the minimum. Two for the Teralyst and three each after is the floor, not the plan.
- Virtuos Shadow and Virtuos Strike Operator Arcanes stack more crit on top of Void Strike.
Mistakes that waste runs
- Shooting the shield with a gun. Only Amp and Void damage touch it.
- Letting a Lure die before the last limb, which turns a capture into a kill and loses the shard.
- Starting the Hydrolyst with ten minutes of night left.
- Standing outside the Gantulyst dome and eating the pulse.



