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Duviri and The Circuit Guide (2026): Spirals, Decrees and Incarnon Rewards

Spirals, Decrees, Circuit tracks and Pathos Clamps

Last Updated on September 11, 2026

The short answer

Duviri is three things. The story Spirals (Experience or the faster Lone Story) pay Pathos Clamps and Kullervo’s Bane. The Circuit hands you a random loadout and pays one Warframe a week. Steel Path Circuit pays two Incarnon adapters a week. Grab every Decree, finish the Orowyrm, and spend the Clamps at Acrithis.

Reviewed September 10, 2026, current through Update 43.5. Iceblade of Narin lands September 23 and is not reflected yet; this page is re-checked after every major patch.

ModePlay it for
Lone StoryThe fastest Orowyrm kill: Pathos Clamps and Kullervo’s Bane
Duviri ExperienceThe full Spiral with side content, Enigmas and Kullervo’s Hold
The CircuitA random loadout and one chosen Warframe’s parts across the weekly track
Steel Path CircuitTwo Incarnon Genesis adapters a week at tiers 5 and 10

What you need first

RequirementWhy
The Duviri Paradox questA required main quest at the Saturn to Uranus Junction; it opens every Duviri mode and Teshin's Cave.
Steel Path CircuitNeeds Steel Path unlocked on the star chart plus the Experience, Lone Story and one full normal Circuit run.

How Duviri works

  • Five Spirals (Joy, Anger, Envy, Sorrow, Fear) rotate every two hours and change the world, the damage type on offer and the courtier you face.
  • Decrees are picked one of three after each stage or from three Decree Fragments on the map; they stack for the whole session and vanish when you leave.
  • You play the Drifter in the open world; Warframe portals swap you into your frame, and the Undercroft stages are Warframe only.
  • The Orowyrm ends a Spiral: open its three Pathos Valves on the body, then finish the head. It pays Pathos Clamps.
  • Kullervo's Hold appears in Anger, Sorrow and Fear Spirals; his Bane pays out when you finish that Spiral's Orowyrm.
  • Circuit progress resets Monday 00:00 UTC; each stage cleared moves you up the ten-tier track.
  • Enemy level in the Circuit caps at 9999, so an endless run is a fixed difficulty past that point.

A Circuit week, step by step

  1. Talk to Teshin in his cave and pick Normal or Steel Path.
  2. Choose your target: one of the offered Warframes on Normal, two of the offered Incarnon adapters on Steel Path.
  3. Take one of the three random Warframes and three random weapons on offer. You may not own them; that is the point.
  4. Clear Undercroft stages: Exterminate, Survival, Defense, Excavation, Void Flood, Alchemy, and the rest.
  5. Grab all three Decree Fragments on every stage before extracting.
  6. Extract when the loadout stops working; progress banks, the run does not have to be endless.
  7. Claim tiers at Teshin: Warframe parts at 2, 5, 8 and 10 on Normal; adapters at 5 and 10 on Steel Path.
  8. Repeat until the track is done, then wait for Monday.

Decrees worth taking every time

DecreeWhy
Irresistible BombardmentFire rate stacks per shot; snowballs on any automatic weapon
Ranger's ReloadRolling reloads the weapon, so the fire-rate snowball never stops
Between the EyesBig damage for a few seconds after a headshot
Vicious BarbRare: doubles critical damage outright
Twofold TormentRare: doubles status damage
Duelist's AdvantageHuge damage on the first shot after a reload; pairs with Ranger's Reload

What Acrithis sells

  • Pathos Clamp wares: Orokin Reactors and Catalysts, Exilus and Arcane adapters, Forma blueprints, veiled Rivens.
  • Kullervo's Archive: Kullervo's blueprint and parts, and the Rauta, for Kullervo's Bane.
  • Enigma Archives: Duviri decorations for Enigma Gyrum.
  • The full shop costs well over a thousand Clamps; treat it as a long farm, not a weekend.

Rewards

RewardFromNote
Warframe partsNormal Circuit, tiers 2, 5, 8, 10One chosen frame per week from the rotating offer
Incarnon Genesis adaptersSteel Path Circuit, tiers 5 and 10Two of the five offered that week; the rotation cycles back around
Steel Essence, Arcanes, Forma, RivensBoth tracks, other tiersThe filler tiers are worth claiming
Pathos ClampsOrowyrm killsAcrithis currency for adapters, reactors, catalysts and Kullervo
Kullervo's BaneKullervo's Hold, paid at Spiral endBuys Kullervo and the Rauta from Acrithis
Enigma GyrumEnigma puzzles in the open worldDuviri decorations

Frames that carry a random Circuit loadout

FrameRoleWhy
SarynNukes any stageSpores scale off enemy density; the weapon roll barely matters.
OctaviaBuffs and clearsMallet and Amp make three strangers' random guns work.
WispSustainReservoirs keep a squad with random weapons alive and fast.
NidusTankStacks make him one of the tankiest Steel Path Circuit picks.
RevenantCannot dieMesmer Skin does not care what weapons you rolled.
KullervoThe Duviri frameFarmed here, built here, and his teleport-heavy kit thrives on Decrees.

Tips that save runs

  • Lone Story when you only need the Orowyrm; the Experience when you want Kullervo, Enigmas and the side rewards.
  • Three Decree Fragments per stage. Missing one is a permanent hole in the run's power curve.
  • Pick the week's Warframe early so aborted runs still count toward it.
  • Fight Kullervo before the Orowyrm, not after; the Bane needs the Spiral finished.
  • Gear and companions are off in the Circuit, so take the healing and energy Decrees you would normally skip.
  • The Steel Path adapter rotation comes back around; wait for the weapon you want instead of buying it.

Mistakes that waste runs

  • Expecting Kullervo's Bane from the Kullervo fight itself.
  • Extracting with Decree Fragments still on the map.
  • Running the Circuit for a frame you already own.
  • Trying Steel Path Circuit before finishing the normal Circuit, Lone Story and the Experience.

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