Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.
Octavia parks Mallet and Resonator somewhere central so their linked damage keeps compounding on its own, clearing rooms without you pulling a trigger, while Metronome's beat-timed buffs hand the squad invisibility, speed, and energy regen. She's built for AFK-leaning Steel Path survival, defense, and endurance farming rather than active gunplay.
Energy
275
Health
370
Shield
280
Sprint Speed
1.05
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
160
Damage Reduction
34.8%
Effective Hit Points
941
Space for ads
PassiveInnateReplenish ENERGY energy over DURATIONs for Octavia and allies within RANGEm when abilities are activated.
Ability 1MalletRhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.Energy25Damage Multiplier2.5xRange10mDuration20s
Ability 2ResonatorLaunches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.Energy50Damage125 (per song loop)Range15mDuration20s
Ability 3MetronomeGrants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.Energy75Range12mDuration20sArmor Bonus35%
Ability 4AmpDraws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.Energy100Range14mDuration30sDamage Buff (max)200%Damage Buff (min)25%
Most popular mods
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Octavia. They do not reflect a complete build.
Community builds live on Overframe.gg. Link opens on their site.
Space for advertisements
OCTAVIA PRIME
Strike up a symphony of destruction with the mistress of music, Octavia, in her grandest and most spectacular form. Featuring altered mod polarities for greater customization.
Octavia parks Mallet and Resonator somewhere central so their linked damage keeps compounding on its own, clearing rooms without you pulling a trigger, while Metronome's beat-timed buffs hand the squad invisibility, speed, and energy regen. She's built for AFK-leaning Steel Path survival, defense, and endurance farming rather than active gunplay.
Energy
315
Health
370
Shield
370
Sprint Speed
1.05
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
160
Damage Reduction
34.8%
Effective Hit Points
1,061
Space for ads
PassiveInnateReplenish ENERGY energy over DURATIONs for Octavia and allies within RANGEm when abilities are activated.
Ability 1MalletRhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.Energy25Damage Multiplier2.5xRange10mDuration20s
Ability 2ResonatorLaunches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.Energy50Damage125 (per song loop)Range15mDuration20s
Ability 3MetronomeGrants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.Energy75Range12mDuration20sArmor Bonus35%
Ability 4AmpDraws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.Energy100Range14mDuration30sDamage Buff (max)200%Damage Buff (min)25%
Most popular mods
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Octavia. They do not reflect a complete build.