Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.
Octavia parks Mallet and Resonator somewhere central so their linked damage keeps compounding on its own, clearing rooms without you pulling a trigger, while Metronome's beat-timed buffs hand the squad invisibility, speed, and energy regen. She's built for AFK-leaning Steel Path survival, defense, and endurance farming rather than active gunplay.
Energy
275
Health
370
Shield
280
Sprint Speed
1.05
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
160
Damage Reduction
34.8%
Effective Hit Points
941
PassiveInnateReplenish 30 energy over 30s for Octavia and allies within 15m when abilities are activated.
Ability 1MalletRhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.Energy25Damage Multiplier2.5xRange10mDuration20s
Ability 2ResonatorHelminthLaunches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.Energy50Damage125 (per song loop)Range15mDuration20s
Ability 3MetronomeGrants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.Energy75Range12mDuration20sArmor Bonus35%
Ability 4AmpDraws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.Energy100Range14mDuration30sDamage Buff (max)200%Damage Buff (min)25%
HelminthFeed a spare Octavia to the Helminth and every other Warframe can run Resonator. Prime and Umbra frames cannot be subsumed.Best subsumes
Most popular mods
9
Stretch
Stretch
+45% Ability Range
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
16
Narrow Minded
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
9
Power Drift
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Octavia. They do not reflect a complete build.
Mallet on the objective, Resonator next to it: the ball drags enemies into the Mallet's damage and the Mallet scales with the damage they deal to it.
Crouch on the beat to Metronome invisibility, then Amp for the squad's weapon damage; the whole kit runs on duration.
Strength does nothing for Mallet damage, so every slot goes to duration, range and survival.
Swap-ins
Rolling Guard in the exilus slot if you keep getting one-shot between Metronome procs.
Narrow Minded instead of Adaptation on endless missions where nothing reaches you.
3 Forma. Octavia is the one S-tier frame that wants zero strength; do not slot Intensify. Tap any card to open it; every mod links to its own page where we have one.
Community builds live on Overframe.gg. Link opens on their site.
OCTAVIA PRIME
Strike up a symphony of destruction with the mistress of music, Octavia, in her grandest and most spectacular form. Featuring altered mod polarities for greater customization.
Octavia parks Mallet and Resonator somewhere central so their linked damage keeps compounding on its own, clearing rooms without you pulling a trigger, while Metronome's beat-timed buffs hand the squad invisibility, speed, and energy regen. She's built for AFK-leaning Steel Path survival, defense, and endurance farming rather than active gunplay.
Energy
315
Health
370
Shield
370
Sprint Speed
1.05
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
160
Damage Reduction
34.8%
Effective Hit Points
1,061
VaultedRelics no longer drop; trade for the set or wait for Prime Resurgence.Released Feb 23, 2021, Update 29.9Set: 82p on warframe.marketRelicsAll prices
PassiveInnateReplenish 30 energy over 30s for Octavia and allies within 15m when abilities are activated.
Ability 1MalletRhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.Energy25Damage Multiplier2.5xRange10mDuration20s
Ability 2ResonatorHelminthLaunches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.Energy50Damage125 (per song loop)Range15mDuration20s
Ability 3MetronomeGrants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.Energy75Range12mDuration20sArmor Bonus35%
Ability 4AmpDraws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.Energy100Range14mDuration30sDamage Buff (max)200%Damage Buff (min)25%
Most popular mods
9
Stretch
Stretch
+45% Ability Range
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
16
Narrow Minded
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
9
Power Drift
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Based on several sources, these are the mods most commonly run on Octavia. They do not reflect a complete build.
Mallet on the objective, Resonator next to it: the ball drags enemies into the Mallet's damage and the Mallet scales with the damage they deal to it.
Crouch on the beat to Metronome invisibility, then Amp for the squad's weapon damage; the whole kit runs on duration.
Strength does nothing for Mallet damage, so every slot goes to duration, range and survival.
Swap-ins
Rolling Guard in the exilus slot if you keep getting one-shot between Metronome procs.
Narrow Minded instead of Adaptation on endless missions where nothing reaches you.
3 Forma. Octavia is the one S-tier frame that wants zero strength; do not slot Intensify. Tap any card to open it; every mod links to its own page where we have one.