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Warframe Damage Types (2026): Element Combinations, Status Effects and Faction Weaknesses
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Warframe Damage Types (2026): Element Combinations, Status Effects and Faction Weaknesses
Element combos, status effects and faction weaknesses after Update 36
Last Updated on September 30, 2026
The short answer
Warframe has 3 physical types, 4 base elements and 6 combined elements. Since Update 36 (June 2024) each faction takes 50 percent extra damage from two types, so mod for those two. Elements combine in mod order, top left first, and a weapon’s own element always goes last.
Reviewed September 30, 2026, current through Update 44 (Iceblade of Narin). Every number on this page has two sources; this page is re-checked after every major patch.
| Mod these two | You get | Status effect |
|---|---|---|
| Heat + Cold | Blast | Detonate: small explosions after 1.5 seconds, and 10 stacks blow up together in a 5 m radius |
| Heat + Electricity | Radiation | Confusion: the enemy fights its allies for 100 percent bonus damage, up to 550 percent at 10 stacks |
| Heat + Toxin | Gas | Gas Cloud: a 3 m cloud that grows to 6 m at 10 stacks |
| Cold + Electricity | Magnetic | Disrupt: 100 percent more shield and Overguard damage, no shield regeneration, up to 325 percent |
| Cold + Toxin | Viral | Virus: 100 percent more health damage, up to 325 percent |
| Electricity + Toxin | Corrosive | Corrosion: strips 26 percent of armor per proc, up to 80 percent at 10 stacks |
Table of Contents
How to build for a faction
- Open the mission node on the star chart and read Suggested Damage. It shows what the factions there are weak to and resist.
- Pick the two types the faction is weak to (table below). Physical types come from the weapon. Elements come from mods.
- For a combined element, slot the two base element mods first, top left to bottom right.
- A weapon with its own element combines that element last, after your mods.
- Once two elements combine, the two originals stop dealing damage and stop applying status. A Blast weapon does no Heat or Cold.
- Choose by status as well as by number: Corrosive strips armor, Magnetic breaks shields, Viral boosts health damage.
Faction weaknesses (Update 36 and later)
| Faction | Takes +50% from | Resists |
|---|---|---|
| Grineer | Impact, Corrosive | None |
| Kuva Grineer | Impact, Corrosive | Heat |
| Corpus | Puncture, Magnetic | None |
| Corpus Amalgam | Electricity, Magnetic | Blast |
| Infested | Slash, Heat | None |
| Deimos Infested | Blast, Gas | Viral |
| Orokin | Puncture, Viral | Radiation |
| Sentient | Cold, Radiation | Corrosive |
| Narmer | Slash, Toxin | Magnetic |
| Murmur | Electricity, Radiation | Viral |
| Zariman | Void | None |
Physical and base element statuses
| Type | Status | What it does |
|---|---|---|
| Impact | Knockback | Staggers the enemy for about 1 second and helps set up Parazon mercy kills |
| Puncture | Weakened | The enemy deals 40 percent less damage, up to 80 percent with stacks, and you gain crit chance |
| Slash | Bleed | 35 percent of base damage per second for 6 seconds, ignores armor |
| Heat | Ignite | 50 percent of base damage per second for 6 seconds, panics the enemy, strips up to 50 percent armor |
| Cold | Freeze | Slows movement, fire rate and attack speed by 50 percent; 10 stacks freeze the enemy for 3 seconds |
| Electricity | Tesla Chain | Damages enemies within 3 m for 6 seconds and stuns the target for 3 seconds |
| Toxin | Poison | 50 percent of base damage over 6 seconds, ignores shields |
Tips that save runs
- Update 36 cut 13 health types down to 4: Health, Armor, Shields and Overguard. Weaknesses now depend on the faction, not on the armor type.
- Void cannot be modded. It is the Zariman weakness and it resets the damage adaptation some Sentients have.
- Grineer and Corpus stay simple: Impact and Corrosive for one, Puncture and Magnetic for the other.
Mistakes that waste runs
- Using a pre-2024 chart. Old tables tied weaknesses to Ferrite, Alloy and other armor types, and that system is gone.
- Expecting Heat and Blast to both apply. A combined element replaces its two parts.
- Forgetting the innate element. Innate elements combine last, so the weapon element can pair with your third mod instead of the one you planned.