BARO  Next: Fri, Oct 23 at Strata Relay (Earth)
NEW  Iceblade of Narin is live
STATE  Guides verified against Update 44
FPS  Warframe stuttering? The fix list
Home Guides Warframe Damage Types (2026): Element Combinations, Status Effects and Faction Weaknesses
warframe.today

Warframe Damage Types (2026): Element Combinations, Status Effects and Faction Weaknesses

Element combos, status effects and faction weaknesses after Update 36

Last Updated on September 30, 2026

The short answer

Warframe has 3 physical types, 4 base elements and 6 combined elements. Since Update 36 (June 2024) each faction takes 50 percent extra damage from two types, so mod for those two. Elements combine in mod order, top left first, and a weapon’s own element always goes last.

Reviewed September 30, 2026, current through Update 44 (Iceblade of Narin). Every number on this page has two sources; this page is re-checked after every major patch.

Mod these twoYou getStatus effect
Heat + ColdBlastDetonate: small explosions after 1.5 seconds, and 10 stacks blow up together in a 5 m radius
Heat + ElectricityRadiationConfusion: the enemy fights its allies for 100 percent bonus damage, up to 550 percent at 10 stacks
Heat + ToxinGasGas Cloud: a 3 m cloud that grows to 6 m at 10 stacks
Cold + ElectricityMagneticDisrupt: 100 percent more shield and Overguard damage, no shield regeneration, up to 325 percent
Cold + ToxinViralVirus: 100 percent more health damage, up to 325 percent
Electricity + ToxinCorrosiveCorrosion: strips 26 percent of armor per proc, up to 80 percent at 10 stacks

How to build for a faction

  1. Open the mission node on the star chart and read Suggested Damage. It shows what the factions there are weak to and resist.
  2. Pick the two types the faction is weak to (table below). Physical types come from the weapon. Elements come from mods.
  3. For a combined element, slot the two base element mods first, top left to bottom right.
  4. A weapon with its own element combines that element last, after your mods.
  5. Once two elements combine, the two originals stop dealing damage and stop applying status. A Blast weapon does no Heat or Cold.
  6. Choose by status as well as by number: Corrosive strips armor, Magnetic breaks shields, Viral boosts health damage.

Faction weaknesses (Update 36 and later)

FactionTakes +50% fromResists
GrineerImpact, CorrosiveNone
Kuva GrineerImpact, CorrosiveHeat
CorpusPuncture, MagneticNone
Corpus AmalgamElectricity, MagneticBlast
InfestedSlash, HeatNone
Deimos InfestedBlast, GasViral
OrokinPuncture, ViralRadiation
SentientCold, RadiationCorrosive
NarmerSlash, ToxinMagnetic
MurmurElectricity, RadiationViral
ZarimanVoidNone

Physical and base element statuses

TypeStatusWhat it does
ImpactKnockbackStaggers the enemy for about 1 second and helps set up Parazon mercy kills
PunctureWeakenedThe enemy deals 40 percent less damage, up to 80 percent with stacks, and you gain crit chance
SlashBleed35 percent of base damage per second for 6 seconds, ignores armor
HeatIgnite50 percent of base damage per second for 6 seconds, panics the enemy, strips up to 50 percent armor
ColdFreezeSlows movement, fire rate and attack speed by 50 percent; 10 stacks freeze the enemy for 3 seconds
ElectricityTesla ChainDamages enemies within 3 m for 6 seconds and stuns the target for 3 seconds
ToxinPoison50 percent of base damage over 6 seconds, ignores shields

Tips that save runs

  • Update 36 cut 13 health types down to 4: Health, Armor, Shields and Overguard. Weaknesses now depend on the faction, not on the armor type.
  • Void cannot be modded. It is the Zariman weakness and it resets the damage adaptation some Sentients have.
  • Grineer and Corpus stay simple: Impact and Corrosive for one, Puncture and Magnetic for the other.

Mistakes that waste runs

  • Using a pre-2024 chart. Old tables tied weaknesses to Ferrite, Alloy and other armor types, and that system is gone.
  • Expecting Heat and Blast to both apply. A combined element replaces its two parts.
  • Forgetting the innate element. Innate elements combine last, so the weapon element can pair with your third mod instead of the one you planned.

Related