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Home Guides Vor’s Prize Quest Walkthrough (2026): Every Stage, Rewards and What Comes Next
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Vor’s Prize Quest Walkthrough (2026): Every Stage, Rewards and What Comes Next

The tutorial quest: twelve short stages, your first mods, and Vor

Last Updated on September 12, 2026

The short answer

Vor’s Prize is the tutorial that starts the moment Awakening ends. Twelve short stages on Earth rebuild your Orbiter one segment at a time (Arsenal, Communications, Foundry, Mods, Navigation), hand you the starter mods, and end with Captain Vor on Cambria. Nothing can go wrong; the only real choice is the starter frame you already picked. Since 2025 the mod lessons moved to The Teacher, which follows straight after.

Reviewed September 12, 2026, current through Update 43.5. Stage names and order checked against the official wiki; this page is re-checked after every major patch.

Quest facts
NeedsAwakening
StartThe quest automatically begins after completing the Awakening tutorial.
Time45 to 60 minutes
SquadSolo (you are alone until Communications is restored)
Pays3,000 and 3,500 Credits; Serration, Hornet Strike, Pressure Point, Point Blank; Continuity, Intensify, Redirection; Ascaris Negator
OpensEvery Earth node; The Market and matchmaking; The Teacher (mods) and the Venus Junction
LineMain story

What you need first

RequirementWhy
AwakeningThe opening tutorial. Vor's Prize begins automatically when it ends.

Bring

  • Codex Scanners (optional, for Kuria)

Stage by stage

  1. Interlude I: The Orbiter, Earth Orbit: Restore the Orbiter's Arsenal system. Watch: Enemies do not drop loot other than ammo, and players cannot gain Affinity for their starting equipment.
  2. Outreach: E Prime, Earth: Retrieve a Communications module from a Grineer outpost. Watch: This mission introduces the Spy game mode; you must hack a console in a Data Vault.
  3. Interlude II: The Orbiter, Earth Orbit: Install the Communications module to access the Market and matchmaking.
  4. Familiar Faces: Mariana, Earth: Rescue a Corpus black marketeer named Darvo from Grineer imprisonment. Watch: Vor temporarily halves your maximum shields during this mission.
  5. Interlude III: The Orbiter, Earth Orbit: Receive the Ascaris Negator blueprint and restore the Foundry system. Watch: A normal Redirection mod is automatically given upon restoring the Mods segment.
  6. Oppression: Mantle, Earth: Retrieve the Foundry module and exterminate remaining Grineer. Watch: Enemies continue to spawn even after the kill count is achieved for the extermination objective.
  7. Interlude IV: The Orbiter, Earth Orbit: Install the Foundry module and prepare to gather materials for the Ascaris Negator.
  8. Loot & Pillage: Gaia, Earth: Collect materials from Corpus Supply Caches to build the Ascaris Negator. Watch: Vor interrupts communications and you temporarily lose contact with Lotus and Darvo.
  9. Interlude V: The Orbiter, Earth Orbit: Craft the Ascaris Negator and prepare to find Vor. Watch: The Ascaris has an anti-tampering failsafe and burrows deeper, requiring you to find Vor to disarm it.
  10. Navigation Recovery: Pacific, Earth: Retrieve a navigation segment from a Grineer Galleon to locate Captain Vor. Watch: Vor again demonstrates partial control of the Warframe systems, halving your maximum shields.
  11. Interlude VI: The Orbiter, Earth Orbit: Install the navigation segment to pinpoint Vor's location.
  12. Faceoff: Cambria, Earth: Confront and eliminate Captain Vor.

Choices and what they change

  • During Navigation Recovery: Pacific, Earth, you can choose to destroy the Galleon's reactor to save colonists or extract immediately. The outcome for the quest is the same.

Rewards

RewardFromNote
3,000 and 3,500 CreditsInterlude I, OutreachEnough for your first blueprints
Serration, Hornet Strike, Pressure Point, Point BlankOutreachThe base damage mods for every weapon class
Continuity, Intensify, RedirectionFamiliar Faces, Mods segmentYour first Warframe mods
Ascaris NegatorInterlude VBuilt in the Foundry; the quest walks you through it
Orbiter segmentsEach InterludeArsenal, Communications, Foundry, Mods and Navigation

Frames in this quest

FrameRoleWhy
ExcaliburStarterThe safest pick: melee waves and a blind that carries early game.
MagStarterStrong against Corpus shields; harder to learn than the other two.
VoltStarterSpeed and an electric shield; the fastest feeling starter.

Tips that save runs

  • Do not sell the mods it hands you; Serration and Hornet Strike are the spine of every gun for hundreds of hours.
  • Vor halves your shields twice during the quest. That is scripted, not a bug.
  • Loot every locker on Earth as you go; the Ascaris Negator wants materials you will otherwise farm.

Mistakes that waste runs

  • Rushing extraction on Pacific; the reactor choice changes nothing, but the colonists are a free Codex moment.
  • Buying a Warframe with starting platinum before the quest ends; wait until the Market opens properly.

What it unlocks

  • Every Earth node
  • The Market and matchmaking
  • The Teacher (mods) and the Venus Junction

Where it sits

After it: The Teacher. The full order is on the quest hub.

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