Build it for Narin, think twice otherwise. 140 base damage is ordinary for a secondary, but 24% crit at a 2.6x multiplier is not, and the reload gimmick is a free area Cold prime every eight shots. Skip it if you’re not chasing the Cold synergy, because 400 Entropic Kuva buys a lot of other things and this one can’t be traded.
Reloading fires a mist blast outward that applies Cold status, scaling one to one with rounds spent: each round you put back gives 1m of blast radius and one Cold proc. Dump the whole eight-round magazine and you get an 8m, eight-proc pulse. Reload at six rounds and you get a 2m one.
Aksondol is Narin’s signature dual pistols, released with Update 44 on September 23, 2026. Hit-scan, semi-auto, 300m range, eight in the magazine.
The name comes from Son Dol (손돌), a Korean ferryman in legend who was executed unjustly and whose ghost brings a bitter cold wind back every year on the anniversary.
DE’s short on both of Narin’s signature weapons:
How to get the Aksondol
Aksondol needs Mastery Rank 14 and comes from Cephalon Melica only, paid in Entropic Kuva.
- Clear Angels of the Zariman for Zariman access and Whispers in the Walls to unlock Melica’s shop.
- Talk to Melica at Yuvan Peak on Earth or in the Chrysalith.
- Main blueprint 200, barrel 30, receiver 30, link 60. 380 Entropic Kuva total, the cheapest of the three Narin-set items.
- Entropic Kuva drops from Entropic Eximus across the Zariman. Steel Path Void Cascade spawns the most.
Entropic Eximus take 90% less damage from non-melee sources and 75% less from your Operator. Melee breaks their bubbles. Bring a real one before you settle in.
| Part | Cost | Build | Time |
|---|---|---|---|
| Main blueprint | 200 Entropic Kuva | 15,000 credits + the three parts | 12 hours |
| Barrel | 30 | 10,000 Polymer Bundle, 650 Entrati Lanthorn, 1 Alloy Plate, 1,200 Cryotic | 6 hours |
| Receiver | 30 | 10,000 Rubedo, 400 Voidgel Orb, 40 Neurodes, 1 Salvage | 6 hours |
| Link | 60 | 10,000 Thrax Plasm, 50 Nano Spores, 8,200 Circuits, 600 Ferrite | 6 hours |
Stats
| Class | Secondary |
|---|---|
| Mastery Rank | 14 |
| Trigger | SEMI |
| Noise | Alarming |
| Fire Rate | 4 |
| Accuracy | 26.7 |
| Magazine | 8 |
| Reload | 2.6 s |
| Critical Chance | 24% |
| Critical Multiplier | 2.6x |
| Status Chance | 22% |
| Riven Disposition | (0.5)Riven disposition 1 of 5 (0.50): a Riven mod rolls 50% weaker than the 1.00 baseline on this weapon. Digital Extremes sets one dot on the weapons players use most, so a Riven adds the least here. The dots measure how much a Riven helps, not how good the weapon is, and DE re-tunes them with every Prime Access. How Rivens work · The full disposition list |
| Damage | 140 total |
|---|---|
| Puncture | 70 |
| Cold | 70 |
Damage is an even 70 Puncture and 70 Cold. The 2.6x crit multiplier is the standout number on a secondary with 24% base crit.
Riven disposition is 0.50x, one dot out of five. Every Update 44 weapon launched at the floor. Wait for the next disposition pass before you spend plat on a roll.
Builds
Two things are worth building around. The crit multiplier, and the reload pulse, which scales off magazine size rather than reload speed.


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| Mod | Effect |
|---|---|
| Hornet Strike | +220% Damage |
| Galvanized Diffusion | +110% Multishot; on kill, +30% Multishot for 20s, stacking up to 4 times |
| Lethal Torrent | +60% Fire Rate, +60% Multishot |
| Primed Pistol Gambit | +187% Critical Chance |
| Primed Target Cracker | +110% Critical Damage |
| Galvanized Shot | +80% Status Chance; on kill, +40% direct damage per status type on the target for 14s, stacking up to 3 times |
| Frostbite | +60% Cold, +60% Status Chance |
| Slip Magazine | +30% Magazine Capacity, which widens the reload pulse |
Slip Magazine is the unusual pick and it earns the slot. The reload blast scales per round expended, so going from 8 rounds to 10 turns an 8m eight-proc pulse into a 10m ten-proc one. Fulmination does nothing to it, and neither does reload speed.
Three things the blast will not do, all confirmed in game: it needs line of sight to land its procs, it doesn’t fire off passive reloads from mods like Eject Magazine, and it doesn’t count as inflicting status for Shivering Contagion, Secondary Encumber or Cascadia Empowered.
Arcane slot: Secondary Deadhead if you’re leaning on the crit multiplier, Secondary Encumber if you want more status types, though note the reload pulse won’t trigger it.
Reviewed September 2026.
Pros and Cons
Pros
- Free area Cold prime on every reload, which is exactly what Narin’s passive and her Naraemagi shield drain want.
- 2.6x crit multiplier at 24% base crit is well above average for a secondary.
- Hit-scan with 300m range and very high accuracy.
- 60 ammo per pickup and 210 max, so it never runs dry.
- Half its base damage is Cold, so it primes without a single elemental mod.
Cons
- Riven disposition 0.50x, one dot out of five.
- 2.6 second reload is slow, and the gimmick means you reload deliberately rather than at cover.
- Eight-round magazine.
- 140 base damage is unremarkable next to the current secondary meta.
- Untradeable, MR 14, and 380 Entropic Kuva that competes directly with Narin’s own parts.
This is a support sidearm dressed as a damage one. On Narin it keeps a room full of Cold procs running without spending an ability cast, which is worth more than its damage number suggests. On anyone else it’s a decent crit pistol with a novelty reload, and that’s not worth 380 Entropic Kuva while you still need her Systems.
Related
- Narin: abilities, stats and builds
- Nunchasa, her signature bow
- Best Steel Path weapons
- All weapons