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Home Warframe Narin

NARIN

Narin descends in swirling eddies, her blade keen and deadly as an icy wind. She wields ice to defend as deftly as her swift rapier strikes.

Narin is a shield-tank sword dancer who charges a resource called Ice with her 1, 2 and 3, then spends the full meter on Nurinarim, a 15-second dance that shreds Armor and Shields and detonates frozen enemies. Naraemagi is the survival plan, refilling her 650 shields off enemy Cold procs and converting the overflow into Overguard, so she wants Cold on the field before she wants raw tankiness. Run strength and range, cast Hakchum first for the Cold Vulnerability dome, and keep the meter topped up mid-dance.

NARIN
Energy300
Health370
Shield650
Sprint Speed1.1
Duration100%
Efficiency100%
Range100%
Strength100%
Armor165
Damage Reduction35.5%
Effective Hit Points1,440
PassiveInnateEach stack of Cold Status Effect on enemies increase chance to spawn Sangodae pickup by 1%, granting Extra Cold Damage on Primary and Secondary weapons for 10s. Narin also gains Cold Damage for her abilities.
Neote
Ability 1NeoteLunge with Narin's ice rapier Neote, inflicting Cold Damage and Cold and Puncture Status Effect on foes directly ahead of her. Gain Ice for each enemy hit.Energy25Damage400 ColdRange12mHits5Status2 Cold + 1 Puncture
Naraemagi
Ability 2NaraemagiRecover Shields by absorbing Cold Status Effect from nearby enemies. Gain Overguard if at full Shields. Gain Ice for each enemy hit.Energy50Shields/Overguard75Overguard cap15,000Range14m
Hakchum
Ability 3HakchumTap to leap into the air, tap again to land at target location. Applies Cold Damage Vulnerability and Status Effect in a large radius upon landing. Gain Ice for each enemy hit.Energy75Landing1,000 ColdCold Vulnerability+150%Storm10s, 10mStorm damage100/s
Nurinarim
Ability 4NurinarimRequires full Ice to cast. An ancestral spirit descends upon Narin and she begins sword dancing for continuous nearby damage. Press Attack on the marked targets to launch shattering icy slashes that deplete Armor and Shields. Hitting Frozen enemies causes them to explode, dealing massive radial Cold Damage.Energy25Icy slash40,000 ColdExplosion20,000 ColdStrip5% per Cold procAura8m for 15s
Most popular mods
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16
Blind Rage
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
11
Overextended
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
16
Archon Flow
Archon Flow
+185% Energy Max
Enemies killed by Cold Abilities have 10% chance to drop an Energy Orb. Cooldown: 10s
WARFRAME
14
Equilibrium
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.
WARFRAME

Based on several sources, these are the mods most commonly run on Narin. They do not reflect a complete build.

NARIN builds
Top community builds for NARINRanked, voted builds on Overframe.gg→Open

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