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The Hex Quest Walkthrough (2026): Every Stage in 1999, Rewards and the Finale

Nine stages in Hollvania: Arthur, the Atomicycle, Hell-Scrub, the reactor, and the loop

Last Updated on September 12, 2026

The short answer

The Hex is the 1999 quest: nine stages in Hollvania as Arthur and then the Drifter, a Scaldra tank, a Techrot Survival with Quincy, a reactor defense with the whole crew, and a loop that ends where it began. It needs The Lotus Eaters and The Duviri Paradox, runs solo on a loaner Excalibur, and pays the Cyte-09 blueprint, the Atomicycle and the Hex syndicate. The true ending is a separate segment, the Hex Finale, that unlocks once all six members Like you.

Reviewed September 12, 2026, current through Update 43.5. Stage names and order checked against the official wiki; this page is re-checked after every major patch.

Quest facts
NeedsThe Lotus Eaters; The Duviri Paradox
StartCodex; type KALYMOS to confirm. Your own Arsenal is off for the quest.
TimeAbout 90 minutes
SquadSolo
PaysCyte-09 blueprint; Atomicycle and summon; Protokol Longsword skin; The Hex noggles
OpensHollvania and its bounties; The Hex syndicate, KIM and dating; The Hex Finale (post-quest)
LineMain story

What you need first

RequirementWhy
The Lotus EatersThe pager leads here.
The Duviri ParadoxYou play the Drifter with Duviri's kit.

Bring

  • A ranked Amp on the Drifter; the Zariman and reactor stages are Drifter fights.
  • Nothing else: your Arsenal is locked and Arthur's Excalibur is provided.

Stage by stage

  1. Happy Y2K!: Play as Arthur, ride an Atomicycle, fight Scaldra, and encounter the Drifter. Watch: The H-04 Efervon Tank requires destroying 8 vents then looting a Thermian RPG from reinforcements to damage it.
  2. Exterminate: As the Drifter, exterminate Scaldra forces and investigate Entrati's holding cell. Watch: The Indifference's Operator form appears, then many Scaldra block the exit.
  3. Hell-Scrub: Complete a 10-minute Survival mission with Quincy, preventing Techrot from overtaking Hell-Scrubbers. Watch: Techrot enemies can convert Hell-Scrubbers into Techrot Babauts, which provide less life support.
  4. Comms down: Amir tries to hack Hollvania's systems and knocks the comms out. Watch: Scripted; nothing to do but follow.
  5. Who's On Point: Protect the Hex members while they secure the reactor. Watch: The Hex members are vulnerable and can be overwhelmed if not defended effectively.
  6. The Zariman: The Drifter is pulled to the Zariman Ten Zero by the Indifference. Watch: Visions, not combat.
  7. HELL. YOU'RE NEVER GETTING OUT.: Witness the original timeline's events at the reactor. Watch: All Hex members die in various ways during this sequence.
  8. Conclusion: The Drifter rewinds time to create a new loop. Watch: The Drifter must choose to stay behind to save the Hex.
  9. The Hex Finale: A separate segment after the quest: reach Liked with all six Hex members and Hex rank 3 to replay New Year's Eve and save them. Watch: This is post-quest; the gifts guide below is how you get there.

Choices and what they change

  • Kill Major Neci Rusalka or refuse. Refusing is the way the story wants to go; the Indifference steps in either way.

Rewards

RewardFromNote
Cyte-09 blueprintCompletionParts from Amir at Hex rank 2 or Central Mall bounties
Atomicycle and summonCompletionPlus the Rust Belt and Standard liveries
Protokol Longsword skinCompletionCosmetic
The Hex nogglesCompletionDecorations
The Hex syndicateUnlockedKIM, DIRECTGIFTZ, Hollvania bounties

Frames in this quest

FrameRoleWhy
Cyte-09RewardQuincy's Protoframe; blueprint from the quest.
ExcaliburLoanerArthur's Excalibur is what you play the quest on.
TempleAfterThe second 1999 frame, from the Techrot Encore update.

Tips that save runs

  • The Efervon Tank: shoot all eight vents, then take the Thermian RPG from the reinforcements and finish it.
  • Hell-Scrub: kill Techrot near the scrubbers before they convert; converted Babauts give less life support.
  • Talk to everyone on KIM after the quest; the Finale is gated on Chemistry, not standing alone.

Mistakes that waste runs

  • Expecting your own frames and weapons; the quest is on Arthur's loaner.
  • Treating the loop ending as the end; the Finale is the payoff.

What it unlocks

  • Hollvania and its bounties
  • The Hex syndicate, KIM and dating
  • The Hex Finale (post-quest)
  • The Old Peace's expanded KIM stories

Where it sits

Before it: The Lotus Eaters. After it: The Old Peace. The full order is on the quest hub.

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