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Warframe Mods Explained (2026): Capacity, Polarities, Every Kind of Mod, and Endo
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Warframe Mods Explained (2026): Capacity, Polarities, Every Kind of Mod, and Endo
Capacity, polarities, every kind of mod, and Endo
The short answer
Mods are the cards that turn a rank 30 frame or weapon into a build. Capacity comes from rank (30, or 60 with an Orokin Catalyst or Reactor), every mod has a drain, a matching polarity halves it, and Forma changes polarities. Rank mods with Endo, get the Galvanized and Primed versions when you can, and stop at eight slots plus Exilus, Aura or Stance.
Looking for a specific mod? The full mod database has every card in the game, filtered by class, rarity and polarity, with a search box.
The essentials, as cards
Tap a card to open it. These ten are the spine of almost every build.


14
Serration
Serration
+165% Damage
Rifle


14
Hornet Strike
Hornet Strike
+220% Damage
Pistol


14
Primed Pressure Point
Primed Pressure Point
+165% Melee Damage
Melee

12
Vitality
Vitality
+100% Health
WARFRAME

12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME


16
Galvanized Chamber
Galvanized Chamber
+80% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 5x.
Rifle


14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME


16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME


16
Blind Rage
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME


15
Condition Overload
Condition Overload
+80% Melee Damage per Status Type affecting the target
Melee
Capacity and drain
| Rule | Number |
|---|---|
| Capacity | Equals the item's rank, up to 30; an Orokin Catalyst (weapons) or Reactor (Warframes, companions) doubles it to 60 |
| Matching polarity | Mod drain halved, rounded up |
| Wrong polarity | Mod drain +25 percent |
| Aura and Stance | Add capacity equal to their drain; doubled when the polarity matches, reduced 20 percent when it does not |
| Forma | Adds or changes one slot polarity, resets the item to rank 0; Aura Forma, Stance Forma and Omni Forma make a slot take any polarity |
| Slots | Warframes: 8 plus Exilus and Aura. Primaries and secondaries: 8 plus Exilus. Melee: 8 plus Exilus and Stance. Companions: 10. Necramechs: 12 |
Polarities
| Polarity | Symbol | Used by |
|---|---|---|
| Madurai | V | Damage mods: Serration, Hornet Strike, Pressure Point, most elementals |
| Vazarin | D | Defense: Vitality, Redirection, Steel Fiber, Adaptation |
| Naramon | Dash | Utility: Streamline, Stretch, Continuity, Flow |
| Zenurik | Scratch | Warframe augments and some stances |
| Unairu | R | Some melee stances |
| Umbra | U | The three Umbra mods, from The Sacrifice; Umbra Forma gives the slot |
| Penjaga | Y | Companion precept mods |
| Any | O | Stance Forma on the Stance slot, Omni Forma anywhere else |
Kinds of mods
| Kind | What it is | Where from |
|---|---|---|
| Primed | A stronger version with more ranks | Baro Ki'Teer for Ducats, a few from Daily Tribute |
| Galvanized | Slightly weaker base stat that stacks up on kills | Arbitrations, for Vitus Essence |
| Umbral | Stronger and adds Tau resistance; three of them, best as a set | The Sacrifice |
| Corrupted | A big plus and a big minus in one card: Blind Rage, Overextended, Fleeting Expertise | Orokin Vaults on Deimos with a Dragon Key |
| Augments | Change how one Warframe ability works | Syndicates, Cephalon Simaris, Nightwave |
| Set mods | Bonus grows with every mod of the set equipped | Bounties and open worlds: Vigilante, Gladiator, Augur, Hunter |
| Rivens | Random stats per weapon, rerolled with Kuva | Sorties, Nightwave, Archon Hunts |
| Archon | Trigger effects off ability use | Archon Hunts |
| Amalgam | A standard mod with a second, odd stat | Ropalolyst and Disruption |
| Aura and Stance | Add capacity; Auras buff the squad, Stances give melee combos | Nightwave, alerts, enemy drops |
| Parazon | Requiem, Antivirus and finisher mods | Requiem relics, Hollvania bounties, market |
| Acolyte | Combo and status-scaling melee mods: Blood Rush, Weeping Wounds, Argon Scope | Acolytes and their standing shops; see the list below |
Ranking mods with Endo
- Each rank costs double the Endo of the one before. A common mod to rank 10 is about 7,700 Endo; a rare one about 23,000; a Legendary or Primed one about 30,700.
- Endo comes from Ayatan sculptures, Arbitrations, dissolving duplicate mods, Rathuum and Sorties.
- Rank up in the Mods screen or from the Arsenal; you can stop below max rank to fit capacity.
- Transmute four unwanted mods into one random mod when nothing else is left.
Where mods come from
- Enemies: almost every enemy has a small chance to drop a mod; bosses have their own tables.
- Nightwave: the Cred shop sells Auras and staples every rotation.
- Syndicates: augments and weapon mods for standing.
- Baro Ki'Teer: Primed mods every two weeks for Ducats.
- Arbitrations: Galvanized mods for Vitus Essence.
- Vaults: corrupted mods on Deimos, Requiem mods from relics.
- Trading: almost every mod trades; Rivens and Primed mods are the platinum market.