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Home Guides Stolen Dreams Quest Walkthrough (2026): Every Stage, Maroo and the Arcane Machine
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Stolen Dreams Quest Walkthrough (2026): Every Stage, Maroo and the Arcane Machine

Capture Maroo, three Spy runs, one Derelict machine, one Orokin Catalyst

Last Updated on September 12, 2026

The short answer

Stolen Dreams is the Maroo quest: capture her on Mars, then three Spy missions for Arcane Codices and a trip into an Orokin Derelict to fire the Arcane Machine. It pays an Orokin Catalyst blueprint and the Ether Daggers, and it is the gate for The New Strange and, through Maroo, the Ayatan hunts. The Spy vaults are the whole difficulty; alarms start a 30 second data wipe.

Reviewed September 12, 2026, current through Update 43.5. Stage names and order checked against the official wiki; this page is re-checked after every major patch.

Quest facts
NeedsPhobos Junction (on Mars)
StartThe quest is unlocked from the Codex once the Phobos Junction is completed.
Time45 to 60 minutes
SquadSquad allowed
PaysOrokin Catalyst blueprint; Ether Daggers blueprint
OpensThe New Strange; Maroo’s Bazaar and her weekly Ayatan hunt
LineMain story

What you need first

RequirementWhy
Phobos Junction (on Mars)Awards the quest.

Stage by stage

  1. Capture Maroo: Tharsis (Mars): Capture Maroo, a professional thief, from a Corpus base. Watch: Maroo can use Smoke Screen and defend herself when downed, similar to a Tenno.
  2. Arcane Codex I: Unda (Venus): Retrieve Arcane Codex data from three secure Data Vaults in a Corpus Outpost. Watch: Tripping alarms triggers a 30-second data destruction sequence that must be stopped by hacking the console.
  3. Arcane Codex II: Pantheon (Mercury): Retrieve two Arcane Codices from three Data Vaults on a Grineer Galleon. Watch: Roving Sensor Regulators and Magnetic energy doors can trigger alarms and data destruction.
  4. Arcane Codex III: Roche (Phobos): Retrieve the next set of Arcane Codices from three secure Data Vaults on a Corpus Ship. Watch: Breach the vaults carefully to prevent alarms and data destruction.
  5. Arcane Machine: Alator (Mars): Find and activate the Arcane Machine in an Orokin Derelict accessed through an Infested Grineer Settlement. Watch: After activating the machine, players are attacked by an Arcane Boiler and Infested units.

Rewards

RewardFromNote
Orokin Catalyst blueprintQuestOne free potato; build it for your best gun
Ether Daggers blueprintQuestRe-buy from Simaris if you sell them

Frames in this quest

FrameRoleWhy
RhinoBringSurvives the Boiler ambush after the Arcane Machine.
ExcaliburBringFast enough for the vault timers at this level.

Weapons in this quest

Ether DaggersEther DaggersReward
WeaponWhy
Ether DaggersBlueprint from the quest.

Tips that save runs

  • Hack the console the moment an alarm trips; the 30 second wipe is the only way to fail a vault.
  • Maroo fights back when downed; finish the capture animation before the Corpus arrive.

Mistakes that waste runs

  • Triggering the Arcane Machine and standing still; the Boiler and the Infested come from behind you.

What it unlocks

  • The New Strange
  • Maroo's Bazaar and her weekly Ayatan hunt

Where it sits

Before it: Vox Solaris. After it: The New Strange. The full order is on the quest hub.

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