Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving.
Gauss is a speed frame: he sprints, slides and closes gaps faster than anything else in the game while Redline overheats his battery for bonus fire rate and melee speed, and Kinetic Plating shrugs off damage the faster he moves. In 2026 Steel Path he also doubles as an armor-stripping AoE nuke, spamming Thermal Sunder (with the Thermal Transfer augment) to freeze then cook entire rooms, so he's for players who want constant motion and fast tile clears rather than a tanky stand-and-shoot frame.
Energy
275
Health
370
Shield
555
Sprint Speed
1.4
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
185
Damage Reduction
38.1%
Effective Hit Points
1,338
Space for ads
PassiveInnateMoving generates an electrical current that fills Gauss' battery. Shields recharge up to SPEED% faster while the Recharge Delay is up to DELAY% shorter, based on the battery level.
Ability 1Mach RushBurst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.Energy15Speed80 m/sDamage800Radius10mDrain12.5/s
Ability 2Kinetic PlatingGenerate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.Energy50DR20-100%Duration30sEnergy Return5%
Ability 3Thermal SunderSiphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.Energy50Cold Damage750Heat Damage1500Range12mDuration15s
Ability 4RedlinePush Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.Energy100Duration30sFire Rate+75%Attack Speed+40%Reload/Cast+50%
Most popular mods
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
9Streamline
9
Streamline
+30% Ability Efficiency
WARFRAME
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16Archon Vitality
16
Archon Vitality
+100% Health
Status Effects from abilities that deal Heat Damage will be applied twice.
WARFRAME
11Rush
11
Rush
+30% Sprint Speed
WARFRAME
9Thermal Transfer
9
Thermal Transfer
Thermal Sunder Augment: Allies in range gain 75% bonus Elemental Damage for 30s.
Gauss
Based on several sources, these are the mods most commonly run on Gauss. They do not reflect a complete build.
Community builds live on Overframe.gg. Link opens on their site.
Space for advertisements
GAUSS PRIME
Quicksilver takes form. Gauss Prime brooks no talk of defeat.
Gauss is a speed frame: he sprints, slides and closes gaps faster than anything else in the game while Redline overheats his battery for bonus fire rate and melee speed, and Kinetic Plating shrugs off damage the faster he moves. In 2026 Steel Path he also doubles as an armor-stripping AoE nuke, spamming Thermal Sunder (with the Thermal Transfer augment) to freeze then cook entire rooms, so he's for players who want constant motion and fast tile clears rather than a tanky stand-and-shoot frame.
Energy
275
Health
370
Shield
650
Sprint Speed
1.5
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
185
Damage Reduction
38.1%
Effective Hit Points
1,465
Space for ads
PassiveInnateMoving generates an electrical current that fills Gauss' battery. Shields recharge up to SPEED% faster while the Recharge Delay is up to DELAY% shorter, based on the battery level.
Ability 1Mach RushBurst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.Energy15Speed80 m/sDamage800Radius10mDrain12.5/s
Ability 2Kinetic PlatingGenerate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.Energy50DR20-100%Duration30sEnergy Return5%
Ability 3Thermal SunderSiphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.Energy50Cold Damage750Heat Damage1500Range12mDuration15s
Ability 4RedlinePush Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.Energy100Duration30sFire Rate+75%Attack Speed+40%Reload/Cast+50%
Most popular mods
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
9Streamline
9
Streamline
+30% Ability Efficiency
WARFRAME
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
16Archon Vitality
16
Archon Vitality
+100% Health
Status Effects from abilities that deal Heat Damage will be applied twice.
WARFRAME
11Rush
11
Rush
+30% Sprint Speed
WARFRAME
9Thermal Transfer
9
Thermal Transfer
Thermal Sunder Augment: Allies in range gain 75% bonus Elemental Damage for 30s.
Gauss
Based on several sources, these are the mods most commonly run on Gauss. They do not reflect a complete build.