Build it: Full Bore’s fast combo generation feeds Blood Rush crit scaling harder than most melees despite a modest 24% base crit chance. The one real weakness is availability: it’s vaulted with a poor 0.65 riven disposition.
Heavy Attack (Full Bore) fires all ten barrel pellets as a point-blank Blast shotgun blast, forcing Impact procs and ragdolling enemies within about 4 meters. Each hit adds 5 to the melee combo counter, so alternating Full Bore with slash swings stacks combo and Blood Rush crit scaling faster than a normal melee.
Redeemer Prime is the Primed version of the gunblade Redeemer, gated at Mastery Rank 10 with 24% crit chance, 2.2x multiplier, and 30% status chance; it still matters in 2026 because Full Bore’s fast combo generation feeds the Blood Rush crit-scaling builds that define Steel Path melee in the Update 43 era.
How to get the Redeemer Prime
- Check the in-game Relics screen or Varzia’s Prime Resurgence rotation first; Redeemer Prime is currently vaulted, so its relics are not in regular mission drop tables and only surface during an unvault window.
- If it is not in rotation, trade for Void relics or already-cracked Redeemer Prime parts with other players through trade chat, Warframe Market, or a clan/community Discord.
- Run any relics you obtain in Void Fissure missions and select the Redeemer Prime reward when it comes up to claim each part.
- Build the Blueprint, Blade, and Barrel/Ornament in the Foundry, then build the finished weapon once every part is ready; use platinum to rush timers if you do not want to wait.
- Reach Mastery Rank 10 before you can equip it.
- Slot an Orokin Catalyst (self-farmed, or one bundled in a Prime Resurgence pack) to double mod capacity for a full endgame loadout.
Prime parts, including the main blueprint, are generally tradable like other Prime components, so check trade chat for a full part set before assuming you must wait on a Prime Resurgence rotation.
Stats
| Class | Melee |
|---|---|
| Mastery Rank | 10 |
| Attack Speed | 0.92 |
| Range | 2 m |
| Blocking Angle | 45° |
| Combo Duration | 5 s |
| Follow Through | 0.5 |
| Wind Up | 0.4 s |
| Slam Attack | 636 |
| Heavy Attack | 1060 |
| Critical Chance | 24% |
| Critical Multiplier | 2.2x |
| Status Chance | 30% |
| Set Price | 50p on warframe.market (48h average) |
| Riven Disposition | (0.65)Riven disposition 1 of 5 (0.65): a Riven mod rolls 35% weaker than the 1.00 baseline on this weapon. Digital Extremes sets one dot on the weapons players use most, so a Riven adds the least here. The dots measure how much a Riven helps, not how good the weapon is, and DE re-tunes them with every Prime Access. How Rivens work · The full disposition list |
| Damage | 212 total |
|---|---|
| Impact | 21.2 |
| Puncture | 42.4 |
| Slash | 148.4 |
Riven disposition is 0.65, one of the lowest in the game, so only grab a Redeemer Prime riven if it’s cheap since the base 24% crit chance and 2.2x multiplier already scale hard with Blood Rush.
Builds
Redeemer Prime’s 24% crit chance and 2.2x multiplier are middling alone, but Full Bore’s combo generation (5 per enemy hit, doubled with True Punishment) feeds Blood Rush into a reliable crit build: flat damage and crit mods, Blood Rush, Berserker Fury for swing speed, and one elemental mod backing the 30% status baseline for armor strip or DoT. Pure gunblade-shot spam underperforms since the shot’s Blast damage doesn’t scale off melee status mods.


Melee


Melee


Melee


Melee


Melee


Melee


Melee


Melee
| Mod | Why it’s here |
|---|---|
| Primed Pressure Point | Flat base damage multiplier that every other percentage-based mod on this list scales off of. |
| Blood Rush | Converts the fast-climbing combo counter into crit chance, turning a modest 24% base into reliable orange and red crits. |
| Organ Shatter | Adds flat crit damage that stacks directly onto the weapon’s already strong 2.2x base multiplier. |
| True Steel | Flat crit chance buffer that gives Blood Rush a higher floor before combo has fully ramped up. |
| Berserker Fury | Attack speed on crit accelerates the Full Bore shot into slash swing loop this weapon is built around. |
| Weeping Wounds | Converts the same fast-building combo counter into extra status chance, exploiting the weapon’s already-high 30% base. |
| True Punishment | Doubles combo counter gain per hit, directly amplifying Full Bore’s signature 5-per-enemy combo bonus. |
| Primed Fever Strike | Adds Heat elemental damage for armor strip and proc utility to round out an otherwise pure crit-and-slash kit. |
Best is Melee Duplicate, a Legendary arcane from Netracells or Deep Archimedea giving base (yellow) crit hits a chance to hit twice; a cheaper alternative is Dexterity, a common Steel Path Acolyte drop with a flat on-kill damage buff.
Reviewed September 2026.
Pros and Cons
Pros
- Full Bore builds combo unusually fast (5 per enemy hit, doubled with True Punishment), supercharging Blood Rush crit scaling
- Strong 2.2x crit multiplier hits hard once Blood Rush is online
- 70% slash weighting shreds unarmored and lightly armored enemies
- Innate ranged shotgun blast lets you poke or crowd-control without swapping weapons
- Full Bore forces Impact procs and ragdolls enemies within close range
Cons
- Vaulted, so acquiring it means trading or waiting on a Prime Resurgence rotation
- 0.65 riven disposition is low, so rivens roll weak stats for their plat cost
- Weak puncture and impact split struggles against heavy armor without extra elemental mods
- Full Bore’s Blast damage does not scale off melee status mods, so pure ranged spam underperforms
This is for players who already like gunblades or want a fast, combo-building crit melee with shotgun crowd control, not for those chasing a generic riven-carried Steel Path best-in-slot with better disposition.