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Home Weapons Coda Bassocyst
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Coda Bassocyst

Build and guide

Build it. A single semi-auto shot dealing 808 damage with infinite punch through covers single targets, and the alt fire’s mite swarm plus mercy-kill teleport execution covers crowd control and burst damage neither mode manages alone.

Unique trait: Mite Swarm

Alt fire launches an infested mite that can latch onto up to 6 enemies, dealing Impact and Magnetic damage and status over time. Firing the alt fire at an enemy within 35 meters who is open to a Parazon Mercy finisher triggers a teleporting execution that buffs damage and multishot by 100% for 20 seconds.

Coda Bassocyst is the Technocyte Coda upgrade of the Infested shotgun Bassocyst, sold by Eleanor at The Hex after a Coda Lich is defeated.

It fires a wide Blast-damage projectile with infinite body punch through and near 50 meter falloff range, making it function like a slow, hard-hitting shotgun sniper.

It stays relevant in 2026 because the alt fire’s mite swarm and mercy-kill execution give it crowd control and burst options most single-target shotguns do not have.

How to get the Coda Bassocyst

  1. Finish The Hex quest.
  2. With no active Lich, Sister or Coda, run a Hollvania Exterminate, Hell-Scrub or Legacyte Harvest and pick up the Mixtape. Hack it (a Potency mod on success) and Arthur announces the new Technocyte Coda.
  3. Slot up to three Antivirus mods on the Parazon and mercy-kill Coda Duets on the band’s nodes until the right mod confirms; each hit raises the Disinfection meter, and missions on their nodes add 5 percent.
  4. At 100 percent, follow the Coda to Earth Proxima and finish it in a Railjack showdown for 10 to 15 Live Heartcells.
  5. Buy the Coda Bassocyst from Eleanor in the Hollvania Central Mall for 10 Live Heartcells. Her shop shows two batches of Coda weapons that rotate every four days, each with a random bonus element and percentage (25 to 60).

Coda members ignore the progenitor system, so the element is whatever the shop rolls; Valence Fusion merges two copies up to 60 percent and lets you keep the element you want. Rank 40 with five Forma.

Stats

ClassPrimary
Mastery Rank17
TriggerSEMI
NoiseAlarming
Fire Rate1.17
Accuracy100
Magazine24
Reload2.5 s
Critical Chance18%
Critical Multiplier2.2x
Status Chance40%
Riven Disposition (0.6)
Damage808 total
Blast789
Radiation19

0.6 riven disposition is on the low side, so a riven here is a nice-to-have rather than a priority. The weapon’s 808 base damage and infinite punch through already carry it fine in Steel Path without one.

Builds

Run a hybrid crit and status build since 18% crit chance with a 2.2x multiplier and 40% status chance both scale reasonably with mods. Lean on multishot and crit chance mods for the primary fire’s single big hits, and let the alt fire’s mite swarm and mercy execution handle grouped enemies separately.

14
Primed Point Blank
Primed Point Blank
+165% Damage
Shotgun
15
Hell's Chamber
Hell's Chamber
+120% Multishot
Shotgun
9
Blunderbuss
Blunderbuss
+90% Critical Chance
Shotgun
14
Primed Ravage
Primed Ravage
+110% Critical Damage
Shotgun
12
Galvanized Savvy
Galvanized Savvy
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Shotgun
7
Shell Shock
Shell Shock
+60% Electricity
+60% Status Chance
Shotgun
9
Vigilante Armaments
Vigilante Armaments
+60% Multishot
30% chance to enhance Critical Hits from Primary Weapons.
SET: PRIMARY
7
Tactical Pump
Tactical Pump
+60% Reload Speed
Shotgun
ModWhy it’s here
Primed Point BlankFlat shotgun damage bonus that scales the already high 808 base damage per shot.
Hell’s ChamberMultishot adds a second projectile per trigger pull on the primary fire.
BlunderbussRaises crit chance off the 18% base toward a more reliable crit rate.
Primed RavageCrit damage bonus that pays off on the 2.2x base multiplier.
Galvanized SavvyAdds status chance, and every kill adds direct damage per status type on the target; the shotgun version of Galvanized Shot.
Shell ShockAdds Electricity damage and status chance, a cheap way to round out an elemental combo alongside a Magnetic bonus element.
Vigilante ArmamentsExtra multishot on its own, plus bonus crit chance if paired with a second Vigilante set piece.
Tactical PumpFaster reload speed, useful since the 24-round magazine empties quickly on a semi-auto trigger.

Primary Merciless is the top pick, stacking kill-based damage across both fire modes. Primary Crux, from The Hex, is the cheaper alternative while you farm Acolytes for Merciless.

Reviewed September 2026.

Pros and Cons

Pros

  • 808 base damage per shot with infinite body punch through
  • Alt fire mite swarm hits up to 6 enemies with damage over time
  • Mercy-kill teleport execution buffs damage and multishot by 100% for 20 seconds
  • Near 50 meter falloff range makes it usable at long distance
  • 40% base status chance is high for a primarily crit-leaning shotgun

Cons

  • 0.6 riven disposition, below average for chasing a riven
  • Alt fire does not benefit from multishot at all
  • Semi-auto trigger and 24-round magazine mean frequent reloads in sustained fights
  • Mercy-kill execution synergy only triggers within 35 meters of a finisher-vulnerable target

Best for players who want a hard-hitting semi-auto shotgun with a genuine crowd control option built into the alt fire, rather than a pure single-target or pure AoE weapon.

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