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Home Weapons Tenet Arca Plasmor
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Tenet Arca Plasmor

Build and guide

Build it if you can get your hands on one. The Tenet Arca Plasmor is still a top-tier Steel Path primary heading into Update 43, and that bouncing plasma wave changes how you clear a room. Skip the Riven though. Disposition sits at 0.55, one of the lowest in the game, so that plat is better spent elsewhere.

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Unique trait: Wave bounce

The plasma wave ricochets off walls and floors, reportedly up to four bounces per shot, instead of dying on the first surface it hits. That’s the real upgrade over the base Arca Plasmor: it tags enemies around corners and in the next room over, not just whatever’s standing directly in front of you.

This is a Kuva-style weapon, so the number on the wiki isn’t the number you’ll get. Every copy comes off a Sister of Parvos with its own randomized damage bonus, roughly 25% to 60%, stacked on top of whatever element her Progenitor Warframe assigns it. Base stats before that bonus: 760 Radiation damage, 22% crit chance, a 2.0x crit multiplier, 34% status chance, 1.0 shots per second.

The pitch is an AoE shotgun with real range and a status ceiling high enough to make Galvanized Savvy hit hard. The catch is getting one at all.

How to get the Tenet Arca Plasmor

You can’t buy either version of this weapon: the base Arca Plasmor is a Clan Dojo research project, and the Tenet version only drops from a Sister of Parvos.

  1. Research Lanka first, since it’s a prerequisite for the Energy Lab project.
  2. Unlock the Arca Plasmor blueprint in the Energy Lab.
  3. Build it in the Foundry with Fieldron, Control Modules, Cryotic, credits, and 1 Forma. Build time is about a day.
  4. Reach Mastery Rank 10 to equip it.

Getting the Tenet version means finding a Sister of Parvos who’s already carrying an Arca Plasmor and vanquishing her.

  1. Find a Sister of Parvos who spawned already carrying an Arca Plasmor. Check her loadout before committing since it’s visible before you subdue her, which saves Requiem attempts on a gun you don’t want.
  2. Work out her Requiem mod sequence and subdue her.
  3. Choose Vanquish, not Convert. Converting makes her a crew member and you never see the weapon; Vanquishing drops it straight into your Foundry.

The listed Mastery requirement for the Tenet version is 16, but that gate reportedly doesn’t apply in practice: players report claiming Sister and Lich weapons well under the listed rank as long as they find and vanquish the right one. If you’d rather trade for the setup than hunt it yourself, an un-vanquished Sister carrying the weapon can be traded through the Dojo’s Crimson Branch room. The finished, vanquished gun can’t be traded directly once it’s yours.

Once you have it, Valence Fusion (feeding it a duplicate) pushes the damage bonus toward the 60% cap. If the Progenitor element you ended up with is wrong, Elemental Vice lets you swap it without hunting down a whole new Sister.

Stats

ClassPrimary
Mastery Rank16
TriggerSEMI
NoiseAlarming
Fire Rate1
Accuracy9.1
Magazine10
Reload3 s
Critical Chance22%
Critical Multiplier2x
Status Chance34%
Riven Disposition (0.6)Riven disposition 1 of 5 (0.60): a Riven mod rolls 40% weaker than the 1.00 baseline on this weapon. Digital Extremes sets one dot on the weapons players use most, so a Riven adds the least here. The dots measure how much a Riven helps, not how good the weapon is, and DE re-tunes them with every Prime Access. How Rivens work · The full disposition list
Damage760 total
Radiation760

Riven disposition is 0.55, one pip out of five. That’s among the lowest in the game, so a Riven here is a weak return compared to almost any other primary you could roll one for instead.

Builds

This is a hybrid crit and status build leaning on the Galvanized mods’ on-kill triggers to snowball damage once a room gets going. Progenitor element matters as much as any single mod slot, since it sets your dominant status type. The highest-voted community build for this weapon (itwillsit’s, 726 votes on Overframe) runs a Magnetic Progenitor stacked with Cold, Viral, and Electricity procs, and specifically argues against a Toxin Progenitor for this setup. Toxic Barrage below is a flex slot: run it if Toxin fits what you’re fighting, swap it for whatever element matches your own Progenitor, or drop in a Riven if you’re willing to eat the low disposition.

14
Primed Ravage
Primed Ravage
+110% Critical Damage
Shotgun
9
Critical Deceleration
Critical Deceleration
+200% Critical Chance
-20% Fire Rate
Shotgun
14
Primed Point Blank
Primed Point Blank
+165% Damage
Shotgun
16
Primed Chilling Grasp
Primed Chilling Grasp
+165% Cold
Shotgun
7
Toxic Barrage
Toxic Barrage
+60% Toxin
+60% Status Chance
Shotgun
12
Galvanized Savvy
Galvanized Savvy
+80% Status Chance
On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x.
Shotgun
16
Galvanized Hell
Galvanized Hell
+110% Multishot
On Kill: +30% Multishot for 20s. Stacks up to 4x.
Shotgun
12
Galvanized Acceleration
Galvanized Acceleration
+30% Projectile Speed and +30% Beam Range
On Kill: +30% Projectile Speed and +30% Beam Range for 10s. Stacks up to 2x.
Shotgun
ModEffect
Primed Ravage+110% Critical Damage.
Critical Deceleration+200% Critical Chance, -20% Fire Rate.
Primed Point Blank+165% Damage.
Primed Chilling Grasp+165% Cold damage.
Toxic Barrage+60% Toxin damage, +60% Status Chance.
Galvanized Savvy+80% Status Chance. On kill: +40% direct damage per status type affecting the target, for 20 seconds, stacks up to 2x.
Galvanized Hell+110% Multishot. On kill: +30% more Multishot for 20 seconds, stacks up to 4x.
Galvanized Acceleration+30% projectile speed and beam range. On kill: +30% more for 10 seconds, stacks up to 2x.

Arcane slot: Primary Merciless, ranked to 5. It adds a flat 30% reload speed and buffs the whole magazine’s damage, and that damage buff grows as you land kills over the course of the mission. Both cross-checked build guides for this weapon settle on it independently.

Reviewed September 2026.

Pros and Cons

Pros

  • Plasma wave bounces off surfaces, reportedly up to four times per shot, hitting angles and rooms the base Arca Plasmor’s straight blast never reaches
  • Very high status and crit ceiling. Hybrid builds land 60% to 100%+ status chance with a 4x or better crit multiplier
  • 36m damage falloff range, nearly double the base gun’s 20m, and stretchable further with Galvanized Acceleration
  • Progenitor element plus Valence Fusion lets you pick its damage type instead of being stuck with one
  • Its top Overframe build sits at 726 votes, and 2026-dated guides still rank it among the best Steel Path primaries

Cons

  • Riven disposition is 0.55. Rivens for this weapon are a weak investment next to almost anything else
  • Slower and less ammo-efficient than the base gun: 1.0 shots/sec versus 1.1, 3.0s reload versus 2.8s, 40 max ammo versus 50
  • Getting one is entirely RNG-gated. You need a Sister carrying this exact weapon plus the correct Requiem sequence, with no direct purchase or crafting path for the Tenet version
  • Pure Radiation damage, no physical split. Armor strip and physical procs have to come from your mod slots, not the weapon itself

This one’s for players who already have Steel Path unlocked and want a primary that clears crowds without a lot of babysitting. If you’re still early into hunting Sisters of Parvos, don’t go out of your way for this specific weapon. Treat it as a bonus when a loadout check happens to turn one up. Under Mastery Rank 10, you can’t even research the base gun yet, so there’s no rush either way.

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