BARO  Next: Fri, Oct 2 at Kronia Relay (Saturn)
NEW  Iceblade of Narin is live
STATE  Guides verified against Update 44

MAG

Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.

Mag herds enemies into a Magnetize bubble and multiplies whatever you shoot into it, so her real damage comes from your gun, not her ability numbers. She strips shields and armor with Polarize and drags stragglers into range with Pull, making her a crowd-control nuker built around fast-firing or beam weapons rather than raw ability spam.

MAG
Energy240
Health280
Shield555
Sprint Speed1
Duration100%
Efficiency100%
Range100%
Strength100%
Armor105
Damage Reduction25.9%
Effective Hit Points1,118
PassiveInnateNearby items gravitate toward Mag for easy collection.
Pull
Ability 1PullHelminthMag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.Energy25Damage300Range25mRadial Pull6m
Magnetize
Ability 2Magnetize(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.Energy50Radius4mDuration15sDamage Mult200%
Polarize
Ability 3PolarizeEmit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.Energy75Shield/Armor Drain400Radius8m (max 37.5m)Explosion Dmg250%
Crush
Ability 4CrushMagnetize the bones of nearby enemies, causing them to collapse upon themselves.Energy100Damage1500Range18mShield Restore25/tick
HelminthFeed a spare Mag to the Helminth and every other Warframe can run Pull. Prime and Umbra frames cannot be subsumed.Best subsumes
Most popular mods
9
Magnetized Discharge
Magnetized Discharge
Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
Mag
11
Overextended
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME

Based on several sources, these are the mods most commonly run on Mag. They do not reflect a complete build.

MAG excels in
MAG builds
Top community builds for MAGRanked, voted builds on Overframe.gg→Open

Community builds live on Overframe.gg. Link opens on their site.

MAG PRIME

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

Mag herds enemies into a Magnetize bubble and multiplies whatever you shoot into it, so her real damage comes from your gun, not her ability numbers. She strips shields and armor with Polarize and drags stragglers into range with Pull, making her a crowd-control nuker built around fast-firing or beam weapons rather than raw ability spam.

MAG PRIME
Energy315
Health370
Shield555
Sprint Speed1
Duration100%
Efficiency100%
Range100%
Strength100%
Armor135
Damage Reduction31%
Effective Hit Points1,276
VaultedRelics no longer drop; trade for the set or wait for Prime Resurgence.Released Sep 13, 2013, Update 10.0Set: 74p on warframe.marketRelicsAll prices
PassiveInnateNearby items gravitate toward Mag for easy collection.
Pull
Ability 1PullHelminthMag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.Energy25Damage300Range25mRadial Pull6m
Magnetize
Ability 2Magnetize(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.Energy50Radius4mDuration15sDamage Mult200%
Polarize
Ability 3PolarizeEmit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.Energy75Shield/Armor Drain400Radius8m (max 37.5m)Explosion Dmg250%
Crush
Ability 4CrushMagnetize the bones of nearby enemies, causing them to collapse upon themselves.Energy100Damage1500Range18mShield Restore25/tick
Most popular mods
9
Magnetized Discharge
Magnetized Discharge
Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
Mag
11
Overextended
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
16
Transient Fortitude
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME

Based on several sources, these are the mods most commonly run on Mag. They do not reflect a complete build.

MAG PRIME excels in
MAG PRIME builds
Top community builds for MAG PRIMERanked, voted builds on Overframe.gg→Open

Community builds live on Overframe.gg. Link opens on their site.

MAG PRIME blueprint
ItemCountSource
Mag Prime Blueprint1
Meso M1 Relic (Radiant)10.00%
Lith M2 Relic (Radiant)10.00%
Lith M8 Relic (Radiant)10.00%
Lith M1 Relic (Radiant)10.00%
Mag Prime Neuroptics1
Axi V2 Relic25.33%
Neo N9 Relic25.33%
Lith B1 Relic25.33%
Axi D4 Relic11.00%
Mag Prime Chassis1
Neo B3 Relic11.00%
Meso B3 Relic11.00%
Meso F4 Relic11.00%
Meso B1 Relic11.00%
Mag Prime Systems1
Axi R1 Relic25.33%
Axi S4 Relic25.33%
Neo D1 Relic25.33%
Lith L4 Relic25.33%
Orokin Cell1
Common resource drop

Relic drop chances shown at the tier players usually farm each part. Data from the game files, refreshed each patch.