Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.
Mag herds enemies into a Magnetize bubble and multiplies whatever you shoot into it, so her real damage comes from your gun, not her ability numbers. She strips shields and armor with Polarize and drags stragglers into range with Pull, making her a crowd-control nuker built around fast-firing or beam weapons rather than raw ability spam.
Energy
240
Health
280
Shield
555
Sprint Speed
1
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
105
Damage Reduction
25.9%
Effective Hit Points
1,118
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PassiveInnateNearby items gravitate toward Mag for easy collection.
Ability 1PullMag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.Energy25Damage300Range25mRadial Pull6m
Ability 2Magnetize(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.Energy50Radius4mDuration15sDamage Mult200%
Ability 3PolarizeEmit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.Energy75Shield/Armor Drain400Radius8m (max 37.5m)Explosion Dmg250%
Ability 4CrushMagnetize the bones of nearby enemies, causing them to collapse upon themselves.Energy100Damage1500Range18mShield Restore25/tick
Most popular mods
9Magnetized Discharge
9
Magnetized Discharge
Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
Mag
11Overextended
11
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
12Rolling Guard
12
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
Based on several sources, these are the mods most commonly run on Mag. They do not reflect a complete build.
Community builds live on Overframe.gg. Link opens on their site.
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MAG PRIME
The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.
Mag herds enemies into a Magnetize bubble and multiplies whatever you shoot into it, so her real damage comes from your gun, not her ability numbers. She strips shields and armor with Polarize and drags stragglers into range with Pull, making her a crowd-control nuker built around fast-firing or beam weapons rather than raw ability spam.
Energy
315
Health
370
Shield
555
Sprint Speed
1
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
135
Damage Reduction
31%
Effective Hit Points
1,276
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PassiveInnateNearby items gravitate toward Mag for easy collection.
Ability 1PullMag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.Energy25Damage300Range25mRadial Pull6m
Ability 2Magnetize(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.Energy50Radius4mDuration15sDamage Mult200%
Ability 3PolarizeEmit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.Energy75Shield/Armor Drain400Radius8m (max 37.5m)Explosion Dmg250%
Ability 4CrushMagnetize the bones of nearby enemies, causing them to collapse upon themselves.Energy100Damage1500Range18mShield Restore25/tick
Most popular mods
9Magnetized Discharge
9
Magnetized Discharge
Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
Mag
11Overextended
11
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9Stretch
9
Stretch
+45% Ability Range
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
12Rolling Guard
12
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
Based on several sources, these are the mods most commonly run on Mag. They do not reflect a complete build.