NEW  Iceblade of Narin is live
STATE  Guides verified against Update 44
Home Guides Best Warframe for Temporal Archimedea (2026)
warframe.today

Best Warframe for Temporal Archimedea (2026)

Top frames, weapons, stat priorities and mods for Temporal Archimedea

Last Updated on September 30, 2026

The short answer

Trinity is the first pick because Temporal Archimedea has no self-revive, enemies run at level 350 to 375 with doubled health, and Blessing heals the squad and cuts the damage they take. Wisp, Revenant, Rhino and Oberon each keep a squad standing a different way. Since Update 44 the weekly Warframe is worth three Research Points a mission, so pick the frame the week asks for.

Researched September 29, 2026, current through Update 44 (Iceblade of Narin). Picks need two independent sources; anything we could only confirm once is left out.

FrameWhyBuild focus
TrinityBlessing restores health and shields to nearby allies and cuts the damage they take, and Well Of Life heals.duration high, range high
WispHer motes add health regeneration, speed and attack bonuses for the whole squad without recasting, and she can turn invisible in the air when a fight goes wrong.duration high, range high
RevenantMesmer Skin redirects damage and stuns the attackers, which blocks the hit that would put you in bleedout.strength high
RhinoIron Skin makes you invulnerable for a short time and soaks damage afterwards, and Roar raises the squad's damage.strength high
OberonHis passive links a share of health, shields and armor to teammates, his healing wave restores allies, and Reckoning stuns a crowd and drops health orbs.range high

How the mission works

  • Three missions in a row with one loadout and no changes between them. Enemies are level 350 to 375 on Normal and 475 to 500 on Elite.
  • Each week you are offered three Warframes and three each of Primary, Secondary and Melee weapons. Matching gear earns Research Points and an Arsenal Boost. Since Update 44 the Warframe is worth 3 points a mission and each weapon 1. Primes and Syndicate variants count.
  • Personal modifiers come in four groups, one per group each week, and each you take adds 1 Research Point a mission. 40 points unlock every reward, so you can skip one weapon or modifier.
  • Nobody can self-revive. A downed Tenno needs squadmates to collect five Resurgence Tokens from enemies and breach a console. Enemy health and shields are doubled, plus 50 percent per squad member, up to 300 percent.

The picks

1. Trinity

Blessing restores health and shields to nearby allies and cuts the damage they take, and Well Of Life heals. Keeping the squad up is cheaper than reviving it.

Strength: midDuration: highEfficiency: midRange: high

9
Champion's Blessing
Champion's Blessing
Blessing Augment: Gain Primary and Secondary Critical Chance for 30s for each percent you heal on allies up to 350%.
Trinity
9
Abating Link
Abating Link
Link Augment: Reduces Armor Rating by 60% on enemies targeted by Link.
Trinity
9
Pool of Life
Pool of Life
Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb.
Trinity
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
13
Constitution
Constitution
+40% Faster Knockdown Recovery
+28% Ability Duration
WARFRAME

2. Wisp

Her motes add health regeneration, speed and attack bonuses for the whole squad without recasting, and she can turn invisible in the air when a fight goes wrong.

Strength: midDuration: highEfficiency: midRange: high

9
Fused Reservoir
Fused Reservoir
Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
Wisp
9
Critical Surge
Critical Surge
Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 250% Critical Chance.
Wisp
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
9
Streamline
Streamline
+30% Ability Efficiency
WARFRAME

3. Revenant

Mesmer Skin redirects damage and stuns the attackers, which blocks the hit that would put you in bleedout.

Strength: highDuration: midEfficiency: midRange: mid

9
Mesmer Shield
Mesmer Shield
Mesmer Skin Augment: Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges.
Revenant
9
Blinding Reave
Blinding Reave
Reave Augment: Reave gains +40% range and enemies are blinded by its fog for 10s.
Revenant
16
Umbral Intensify
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME

4. Rhino

Iron Skin makes you invulnerable for a short time and soaks damage afterwards, and Roar raises the squad's damage.

Strength: highDuration: midEfficiency: midRange: mid

9
Iron Shrapnel
Iron Shrapnel
Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies.
Rhino
9
Piercing Roar
Piercing Roar
Roar Augment: Roar gains +40% range. Enemies within 25m are knocked down and suffer 5 stacks of Puncture Status.
Rhino
14
Steel Fiber
Steel Fiber
+100% Armor
WARFRAME
12
Adaptation
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME

5. Oberon

His passive links a share of health, shields and armor to teammates, his healing wave restores allies, and Reckoning stuns a crowd and drops health orbs.

Strength: midDuration: midEfficiency: midRange: high

9
Phoenix Renewal
Phoenix Renewal
Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s.
Oberon
9
Hallowed Reckoning
Hallowed Reckoning
Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies.
Oberon
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
9
Streamline
Streamline
+30% Ability Efficiency
WARFRAME

Tips that save runs

  • Take the matching Warframe when you can. It is worth 3 Research Points a mission, and 40 points unlock every reward.
  • Run Adaptation, Quick Thinking and Rolling Guard. Survivability matters as much here as in Arbitrations.
  • Stay close to the squad. A downed player needs squadmates to gather five Resurgence Tokens and reach a console in time.
  • Specters are allowed in Temporal Archimedea, unlike Archon Hunts and Netracells.
  • Read the modifiers before you commit: Framecurse Syndrome costs 50 damage when you cast, and Gear Embargo disables your gear.

Mistakes that waste runs

  • Planning to self-revive. It is disabled.
  • Staying down for three minutes. That is a Mortis Strike, and three strikes forfeit your rewards.
  • A pure damage build with no way to survive at level 350 with doubled enemy health.

Honorable mentions

  • Citrine and Gauss appear on both the wiki and TheGamer survival lists, and Citrine's stacking health regeneration is strong when health orbs are not disabled.

Related