Best Warframe for Temporal Archimedea (2026)
Last Updated on September 30, 2026
Trinity is the first pick because Temporal Archimedea has no self-revive, enemies run at level 350 to 375 with doubled health, and Blessing heals the squad and cuts the damage they take. Wisp, Revenant, Rhino and Oberon each keep a squad standing a different way. Since Update 44 the weekly Warframe is worth three Research Points a mission, so pick the frame the week asks for.
Researched September 29, 2026, current through Update 44 (Iceblade of Narin). Picks need two independent sources; anything we could only confirm once is left out.
| Frame | Why | Build focus |
|---|---|---|
| Trinity | Blessing restores health and shields to nearby allies and cuts the damage they take, and Well Of Life heals. | duration high, range high |
| Wisp | Her motes add health regeneration, speed and attack bonuses for the whole squad without recasting, and she can turn invisible in the air when a fight goes wrong. | duration high, range high |
| Revenant | Mesmer Skin redirects damage and stuns the attackers, which blocks the hit that would put you in bleedout. | strength high |
| Rhino | Iron Skin makes you invulnerable for a short time and soaks damage afterwards, and Roar raises the squad's damage. | strength high |
| Oberon | His passive links a share of health, shields and armor to teammates, his healing wave restores allies, and Reckoning stuns a crowd and drops health orbs. | range high |
Table of Contents
How the mission works
- Three missions in a row with one loadout and no changes between them. Enemies are level 350 to 375 on Normal and 475 to 500 on Elite.
- Each week you are offered three Warframes and three each of Primary, Secondary and Melee weapons. Matching gear earns Research Points and an Arsenal Boost. Since Update 44 the Warframe is worth 3 points a mission and each weapon 1. Primes and Syndicate variants count.
- Personal modifiers come in four groups, one per group each week, and each you take adds 1 Research Point a mission. 40 points unlock every reward, so you can skip one weapon or modifier.
- Nobody can self-revive. A downed Tenno needs squadmates to collect five Resurgence Tokens from enemies and breach a console. Enemy health and shields are doubled, plus 50 percent per squad member, up to 300 percent.
The picks
1. Trinity
Blessing restores health and shields to nearby allies and cuts the damage they take, and Well Of Life heals. Keeping the squad up is cheaper than reviving it.


Trinity


Trinity


Trinity


WARFRAME


WARFRAME
2. Wisp
Her motes add health regeneration, speed and attack bonuses for the whole squad without recasting, and she can turn invisible in the air when a fight goes wrong.


Wisp


Wisp


WARFRAME

WARFRAME

WARFRAME
3. Revenant
Mesmer Skin redirects damage and stuns the attackers, which blocks the hit that would put you in bleedout.


Revenant


Revenant


SET: WARFRAME


WARFRAME

WARFRAME
4. Rhino
Iron Skin makes you invulnerable for a short time and soaks damage afterwards, and Roar raises the squad's damage.


Rhino


Rhino

WARFRAME

WARFRAME


WARFRAME
5. Oberon
His passive links a share of health, shields and armor to teammates, his healing wave restores allies, and Reckoning stuns a crowd and drops health orbs.


Oberon


Oberon


WARFRAME

WARFRAME

WARFRAME
Tips that save runs
- Take the matching Warframe when you can. It is worth 3 Research Points a mission, and 40 points unlock every reward.
- Run Adaptation, Quick Thinking and Rolling Guard. Survivability matters as much here as in Arbitrations.
- Stay close to the squad. A downed player needs squadmates to gather five Resurgence Tokens and reach a console in time.
- Specters are allowed in Temporal Archimedea, unlike Archon Hunts and Netracells.
- Read the modifiers before you commit: Framecurse Syndrome costs 50 damage when you cast, and Gear Embargo disables your gear.
Mistakes that waste runs
- Planning to self-revive. It is disabled.
- Staying down for three minutes. That is a Mortis Strike, and three strikes forfeit your rewards.
- A pure damage build with no way to survive at level 350 with doubled enemy health.
Honorable mentions
- Citrine and Gauss appear on both the wiki and TheGamer survival lists, and Citrine's stacking health regeneration is strong when health orbs are not disabled.