warframe.today
Ventkids Standing Guide (2026): Ranks, K-Drive Races and Tricks
Ventkids rank table, race standing math, and K-Drive parts by rank
Last Updated on September 30, 2026
The short answer
Ventkids standing comes from K-Drive races in Orb Vallis and from trick chains. Races pay better. Ranks cost standing only: no items or credits are listed. Rank 5 (Logical) needs 99,000 standing and opens the top K-Drive parts, mods and the Kompressa.
Reviewed September 30, 2026, current through Update 44 (Iceblade of Narin). Every number on this page has two sources; this page is re-checked after every major patch.
| Rank | Standing needed | What opens up |
|---|---|---|
| 1 Glinty | 5,000 | Air Time, Trail Blazer, Mag Locks, Rail Guards |
| 2 Whozit | 22,000 | Flatbelly, Arc Twelve, Wingnut, Step Tens; Poppin’ Vert, Pop Top, Perfect Balance |
| 3 Proper Felon | 44,000 | Kinetic Friction, Venerdo Hoverdrive, Inertia Dampeners, Slay Board |
| 4 Primo | 70,000 | Needlenose, Hothead, Dink-A-Donk, Fatboys; Cold Arrival, Mad Stack, Quick Escape |
| 5 Logical | 99,000 | Runway, Highbrow, Two-Sloops, Thugs; Nitro Boost, Sonic Boost, Kompressa |
Table of Contents
How to earn standing each day
- Finish the Vox Solaris quest to get the Bondi K-Drive, then build your own from Ventkids parts.
- Mount the K-Drive and open the map. Purple markers show the 5 races active in Orb Vallis today. They rotate daily.
- Talk to Boon to start a race. Each gate costs 5 standing to enter and pays 200 when you finish.
- Pass every gate. Standing is paid per gate, so a 10-gate race pays 2,000.
- Repeat the best race until you hit the daily cap.
- Use tricks only as filler. Trick chains give 25% of their score as standing and cap at 750 per chain.
- Fit Inertia Dampeners for the trick chains, since it raises the starting multiplier.
Standing per activity
| Activity | Standing |
|---|---|
| Race, per gate finished | 200 |
| Race entry, per gate | 5 (spent) |
| Trick chain | 25% of score, 750 max |
Rank 0 and rank 5 buys
| Rank | Worth buying | Standing |
|---|---|---|
| 0 Neutral | Bad Baby, Coldfusor, Beaky, Twin Kavats blueprints | 5,000 each |
| 5 Logical | Kompressa blueprint and its barrel and receiver | 25,000 each |
| 5 Logical | Sonic Boost, Extreme Velocity, Nitro Boost, Thrash Landing, Vapor Trail, Primo Flair, Juice, Bomb The Landin' | 20,000 each |
Tips that save runs
- Each rank-up needs only standing, so buy nothing at a rank until you have ranked up.
- Every rank-up takes the standing in the table, so the full climb is 240,000 standing. At a 26,000 cap (Mastery Rank 20) that is 10 days if you hit the cap daily and buy nothing.
- The daily cap is 16,000 standing plus 500 per Mastery Rank, counted per syndicate, and it resets at 0:00 UTC. At Mastery Rank 20 that is 26,000 a day.
Mistakes that waste runs
- Skipping gates to save time. Standing is per gate.
- Grinding tricks when a 10-gate race pays 2,000 in well under a minute.