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Home Warframe Zephyr

ZEPHYR

Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.

Zephyr flies around the map with Tail Wind and leans on Turbulence to shrug off all ranged damage, so she plays as a mobile, gunfire-immune skirmisher rather than a tank that eats melee hits. Her real damage comes from using Airburst to bunch enemies into stacked Tornadoes, making her a crowd control and open-world mobility pick rather than a top Steel Path burst-damage frame.

ZEPHYR
Energy200
Health555
Shield555
Sprint Speed1.1
Duration100%
Efficiency100%
Range100%
Strength100%
Armor105
Damage Reduction25.9%
Effective Hit Points1,489
PassiveInnateZephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.
Tail Wind
Ability 1Tail WindHold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.Energy25Dash Damage750Dive Bomb Damage4500Explosion Radius7mAir Speed30m/s
Airburst
Ability 2AirburstLaunch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.Energy50Damage500Radius8mStatus Chance50%Range100m
Turbulence
Ability 3TurbulenceCreates a wind shield around Zephyr, redirecting all incoming projectiles.Energy75Duration20sRadius6m
Tornado
Ability 4TornadoCreate deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.Energy100Damage160/0.25sDuration20sRadius25mTornadoes3
HelminthFeed a spare Zephyr to the Helminth and every other Warframe can run Whipclaw. Prime and Umbra frames cannot be subsumed.Best subsumes
Most popular mods
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
11
Overextended
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9
Streamline
Streamline
+30% Ability Efficiency
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
7
Augur Message
Augur Message
+24% Ability Duration
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME

Based on several sources, these are the mods most commonly run on Zephyr. They do not reflect a complete build.

ZEPHYR excels in
ZEPHYR builds
Top community builds for ZEPHYRRanked, voted builds on Overframe.gg→Open

Community builds live on Overframe.gg. Link opens on their site.

ZEPHYR PRIME

Take to the skies with this golden bird of destruction.

Zephyr flies around the map with Tail Wind and leans on Turbulence to shrug off all ranged damage, so she plays as a mobile, gunfire-immune skirmisher rather than a tank that eats melee hits. Her real damage comes from using Airburst to bunch enemies into stacked Tornadoes, making her a crowd control and open-world mobility pick rather than a top Steel Path burst-damage frame.

ZEPHYR PRIME
Energy275
Health555
Shield555
Sprint Speed1.15
Duration100%
Efficiency100%
Range100%
Strength100%
Armor135
Damage Reduction31%
Effective Hit Points1,545
VaultedRelics no longer drop; trade for the set or wait for Prime Resurgence.Released Mar 20, 2018, Hotfix 22.16.4Set: 76p on warframe.marketRelicsAll prices
PassiveInnateZephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.
Tail Wind
Ability 1Tail WindHold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.Energy25Dash Damage750Dive Bomb Damage4500Explosion Radius7mAir Speed30m/s
Airburst
Ability 2AirburstLaunch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.Energy50Damage500Radius8mStatus Chance50%Range100m
Turbulence
Ability 3TurbulenceCreates a wind shield around Zephyr, redirecting all incoming projectiles.Energy75Duration20sRadius6m
Tornado
Ability 4TornadoCreate deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.Energy100Damage160/0.25sDuration20sRadius25mTornadoes3
Most popular mods
14
Primed Continuity
Primed Continuity
+55% Ability Duration
WARFRAME
14
Primed Flow
Primed Flow
+185% Energy Max
WARFRAME
9
Stretch
Stretch
+45% Ability Range
WARFRAME
11
Overextended
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
9
Streamline
Streamline
+30% Ability Efficiency
WARFRAME
7
Augur Reach
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
7
Augur Message
Augur Message
+24% Ability Duration
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
12
Rolling Guard
Rolling Guard
On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME

Based on several sources, these are the mods most commonly run on Zephyr. They do not reflect a complete build.

ZEPHYR PRIME excels in
ZEPHYR PRIME builds
Top community builds for ZEPHYR PRIMERanked, voted builds on Overframe.gg→Open

Community builds live on Overframe.gg. Link opens on their site.

ZEPHYR PRIME blueprint
ItemCountSource
Zephyr Prime Blueprint1
Axi G5 Relic11.00%
Neo Z1 Relic (Radiant)10.00%
Neo Z2 Relic (Radiant)10.00%
Neo Z4 Relic (Radiant)10.00%
Meso Z1 Relic (Radiant)10.00%
Zephyr Prime Neuroptics1
Axi A4 Relic25.33%
Axi O4 Relic25.33%
Axi R3 Relic25.33%
Neo Z3 Relic25.33%
Neo N10 Relic25.33%
3 more…
Zephyr Prime Chassis1
Meso R4 Relic25.33%
Axi L3 Relic11.00%
Axi O3 Relic11.00%
Neo K1 Relic11.00%
Neo A2 Relic11.00%
2 more…
Zephyr Prime Systems1
Neo Z8 Relic (Radiant)10.00%
Meso Z2 Relic (Radiant)10.00%
Meso Z3 Relic (Radiant)10.00%
Lith Z1 Relic (Radiant)10.00%
Lith Z2 Relic (Radiant)10.00%
Orokin Cell1
Common resource drop

Relic drop chances shown at the tier players usually farm each part. Data from the game files, refreshed each patch.