The mercurial firemonger protects the innocent. Nezha’s multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.
Nezha is a tanky survival and crowd control frame built around Warding Halo, a shield you deliberately let get hit once or twice right after casting so it soaks up a bigger damage pool, while Divine Spears pins enemies in place and Blazing Chakram (with Reaping Chakram) farms health orbs and executes marked targets. He is a durability and lockdown pick for Steel Path defense and survival missions, not a pure damage nuker.
Energy
275
Health
465
Shield
235
Sprint Speed
1.15
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
200
Damage Reduction
40%
Effective Hit Points
1,088
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PassiveInnateSlide SPEED% faster and go RANGE% farther.
Ability 1Fire WalkerBlaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.Energy25Tick Damage100/0.5sExplosion Damage1250Speed+25%Duration30s
Ability 2Blazing ChakramHurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.Energy25Damage250 (1000 charged)Vulnerability+100%Mark Duration15sRange70m charged
Ability 3Warding HaloCreate a protective ring of fire, that also stuns and damages enemies who get too close.Energy75Base Health1000Damage Redirect90%Armor Mult2.5xRange2m
Ability 4Divine SpearsImpale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.Energy100Impale Damage600Slam Damage600Range19mDuration12s
Most popular mods
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Umbral Vitality
16
Umbral Vitality
+100% Health
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
12Adaptation
12
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
9Streamline
9
Streamline
+30% Ability Efficiency
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
9Reaping Chakram
9
Reaping Chakram
Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.
Nezha
Based on several sources, these are the mods most commonly run on Nezha. They do not reflect a complete build.
Community builds live on Overframe.gg. Link opens on their site.
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NEZHA PRIME
Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization.
Nezha is a tanky survival and crowd control frame built around Warding Halo, a shield you deliberately let get hit once or twice right after casting so it soaks up a bigger damage pool, while Divine Spears pins enemies in place and Blazing Chakram (with Reaping Chakram) farms health orbs and executes marked targets. He is a durability and lockdown pick for Steel Path defense and survival missions, not a pure damage nuker.
Energy
275
Health
465
Shield
235
Sprint Speed
1.2
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
265
Damage Reduction
46.9%
Effective Hit Points
1,189
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PassiveInnateSlide SPEED% faster and go RANGE% farther.
Ability 1Fire WalkerBlaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.Energy25Tick Damage100/0.5sExplosion Damage1250Speed+25%Duration30s
Ability 2Blazing ChakramHurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.Energy25Damage250 (1000 charged)Vulnerability+100%Mark Duration15sRange70m charged
Ability 3Warding HaloCreate a protective ring of fire, that also stuns and damages enemies who get too close.Energy75Base Health1000Damage Redirect90%Armor Mult2.5xRange2m
Ability 4Divine SpearsImpale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.Energy100Impale Damage600Slam Damage600Range19mDuration12s
Most popular mods
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Umbral Vitality
16
Umbral Vitality
+100% Health
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
12Adaptation
12
Adaptation
When Damaged: +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
9Streamline
9
Streamline
+30% Ability Efficiency
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
9Reaping Chakram
9
Reaping Chakram
Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.
Nezha
Based on several sources, these are the mods most commonly run on Nezha. They do not reflect a complete build.