Mirage’s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.
Mirage clones herself with Hall of Mirrors and buffs damage with Eclipse, so the actual playstyle is cast two abilities then let your gun and its extra copies do the killing instead of leaning on ability damage. She's paper-thin on paper, but staying mobile and using shield gating makes her one of the safer Steel Path nukers as long as you keep an AOE weapon firing.
Energy
275
Health
300
Shield
300
Sprint Speed
1.2
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
105
Damage Reduction
25.9%
Effective Hit Points
805
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PassiveInnateSliding lasts DURATION% longer and acrobatic maneuvers are SPEED% faster.
Ability 1Hall of MirrorsMirage creates an entourage of doppelgangers to confuse and distract the enemy.Energy25Duration25sHolograms4Melee Dmg20%Ranged Dmg40%
Ability 2Sleight of HandBooby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.Energy50Blast Damage200Blind Duration5sTrap Radius40mTrap Duration18s
Ability 3Eclipse(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.Energy25Damage Reduction75% (cap 90%)Damage Bonus200%Duration25s
Ability 4PrismFires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.Energy50 + 10/sDamage250 RadiationLasers20Range30mBlind Duration15s
Most popular mods
16Blind Rage
16
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
9Hall of Malevolence
9
Hall of Malevolence
Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
Mirage
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
Based on several sources, these are the mods most commonly run on Mirage. They do not reflect a complete build.
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MIRAGE PRIME
Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities for greater customization.
Mirage clones herself with Hall of Mirrors and buffs damage with Eclipse, so the actual playstyle is cast two abilities then let your gun and its extra copies do the killing instead of leaning on ability damage. She's paper-thin on paper, but staying mobile and using shield gating makes her one of the safer Steel Path nukers as long as you keep an AOE weapon firing.
Energy
275
Health
300
Shield
410
Sprint Speed
1.2
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
185
Damage Reduction
38.1%
Effective Hit Points
1,032
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PassiveInnateSliding lasts DURATION% longer and acrobatic maneuvers are SPEED% faster.
Ability 1Hall of MirrorsMirage creates an entourage of doppelgangers to confuse and distract the enemy.Energy25Duration25sHolograms4Melee Dmg20%Ranged Dmg40%
Ability 2Sleight of HandBooby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.Energy50Blast Damage200Blind Duration5sTrap Radius40mTrap Duration18s
Ability 3Eclipse(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.Energy25Damage Reduction75% (cap 90%)Damage Bonus200%Duration25s
Ability 4PrismFires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.Energy50 + 10/sDamage250 RadiationLasers20Range30mBlind Duration15s
Most popular mods
16Blind Rage
16
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
16Narrow Minded
16
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
9Power Drift
9
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
9Hall of Malevolence
9
Hall of Malevolence
Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
Mirage
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
Based on several sources, these are the mods most commonly run on Mirage. They do not reflect a complete build.