Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.
Gyre groups enemies with Coil Horizon, pops Cathode Grace for crit chance and energy regen, then lets Rotorswell chain lightning off every critical hit for a room-clearing AoE nuke. She's a squishy, crit-scaling blender built for fast Steel Path clears and weapon-platform crit builds, not a tank.
Energy
290
Health
370
Shield
650
Sprint Speed
1
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
105
Damage Reduction
25.9%
Effective Hit Points
1,366
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PassiveInnateGyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Ability 1ArcsphereLaunch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.Energy25Impact Damage2000Field DPS250/sDuration10sField Radius7m
Ability 2Coil HorizonThrow forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.Energy50Contact DPS1500/sImplosion Damage1250Range12mStatus100%
Ability 3Cathode GraceGain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.Energy75Crit Chance+50%Energy Regen1.5/sDuration8sCooldown60s
Ability 4RotorswellGyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.Energy100Field DPS250/sDischarge Damage500Duration22sRange10m
Most popular mods
16Blind Rage
16
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16Archon Stretch
16
Archon Stretch
+45% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
WARFRAME
9Cathode Current
9
Cathode Current
Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.
Gyre
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
Based on several sources, these are the mods most commonly run on Gyre. They do not reflect a complete build.
Community builds live on Overframe.gg. Link opens on their site.
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GYRE PRIME
Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.
Gyre groups enemies with Coil Horizon, pops Cathode Grace for crit chance and energy regen, then lets Rotorswell chain lightning off every critical hit for a room-clearing AoE nuke. She's a squishy, crit-scaling blender built for fast Steel Path clears and weapon-platform crit builds, not a tank.
Energy
290
Health
445
Shield
740
Sprint Speed
1.05
Duration
100%
Efficiency
100%
Range
100%
Strength
100%
Armor
105
Damage Reduction
25.9%
Effective Hit Points
1,587
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PassiveInnateGyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Ability 1ArcsphereLaunch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.Energy25Impact Damage2000Field DPS250/sDuration10sField Radius7m
Ability 2Coil HorizonThrow forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.Energy50Contact DPS1500/sImplosion Damage1250Range12mStatus100%
Ability 3Cathode GraceGain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.Energy75Crit Chance+50%Energy Regen1.5/sDuration8sCooldown60s
Ability 4RotorswellGyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.Energy100Field DPS250/sDischarge Damage500Duration22sRange10m
Most popular mods
16Blind Rage
16
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
16Archon Stretch
16
Archon Stretch
+45% Ability Range
Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
WARFRAME
9Cathode Current
9
Cathode Current
Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.
Gyre
16Umbral Intensify
16
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
Enhance mods in this set.
SET: WARFRAME
14Primed Continuity
14
Primed Continuity
+55% Ability Duration
WARFRAME
16Transient Fortitude
16
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
7Augur Reach
7
Augur Reach
+30% Ability Range
240% Energy spent on abilities is converted to Shields.
SET: WARFRAME
14Primed Flow
14
Primed Flow
+185% Energy Max
WARFRAME
Based on several sources, these are the mods most commonly run on Gyre. They do not reflect a complete build.