Build it. The Ignis excels at clearing crowds with its wide area-of-effect heat damage. Its main weakness is its limited range and damage ramp-up mechanic.
Releases a continuous stream of flames with innate infinite body punch through and a 3-meter spherical blast radius at maximum range or impact point.
The Ignis is a Grineer flamethrower, notable for its ability to project a wide, continuous stream of fire. It is an excellent choice for players who prioritize crowd control and area denial over single-target damage.
This weapon’s unique mechanics include innate infinite body punch through and a spherical area of effect at the end of its beam, allowing it to hit multiple enemies simultaneously. Its damage ramps up over a short duration when firing, and decays when not.
While its range is limited compared to many other primaries, the Ignis compensates with its broad coverage and consistent application of status effects, making it a reliable tool for clearing out groups of enemies efficiently.
How to get the Ignis
- Research the Ignis blueprint from the Chem Lab in the Clan Dojo.
Stats
| Class | Primary |
|---|---|
| Mastery Rank | 5 |
| Trigger | HELD |
| Noise | Alarming |
| Fire Rate | 8 |
| Accuracy | 100 |
| Magazine | 150 |
| Reload | 2 s |
| Critical Chance | 11% |
| Critical Multiplier | 2x |
| Status Chance | 27% |
| Riven Disposition | (0.7) |
| Damage | 33 total |
|---|---|
| Heat | 33 |
The Ignis has a very low riven disposition of 0.7, which means rivens for this weapon will provide minimal stat boosts. This makes rivens less impactful for the Ignis compared to weapons with higher dispositions.
Builds
Given its low critical chance (11%) and moderate status chance (27%), the Ignis is best built as a status-focused weapon, leveraging its high fire rate and innate Heat damage to apply numerous status effects. Prioritize mods that boost status chance, elemental damage, and fire rate to maximize its crowd-clearing potential.


Rifle


Rifle


Rifle


Rifle


SET: PRIMARY


Rifle


Rifle


Rifle
| Mod | Why it’s here |
|---|---|
| Serration | +165% Damage |
| Split Chamber | +90% Multishot |
| Galvanized Chamber | +80% Multishot; On Kill: +30% Multishot for 20s. Stacks up to 5x. |
| Galvanized Aptitude | +80% Status Chance; On Kill: +40% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. |
| Vigilante Armaments | +60% Multishot |
| Malignant Force | +60% Toxin; +60% Status Chance |
| Rime Rounds | +60% Cold; +60% Status Chance |
| Vile Acceleration | +90% Fire Rate (x2 for Bows); -15% Damage |
Primary Merciless is the pick: stacking damage on kills with faster reloads. Primary Deadhead if you land headshots. Primary Crux, from The Hex, is the cheap start.
Reviewed September 2026.
Pros and Cons
Pros
- Excellent for crowd control due to wide area of effect
- Innate infinite body punch through
- Pinpoint accuracy, minimally affected by accuracy penalties
- Innate Heat damage is effective against Infested
- Can destroy enemy projectiles with Heat or Blast damage
Cons
- Limited range of 20 meters (23m with AoE)
- Damage ramps up over 0.6 seconds and decays when not firing
- Low critical chance and critical multiplier
- Radial damage does not gain extra headshot damage or conditions
The Ignis remains a solid choice for players seeking a primary weapon focused on clearing large groups of enemies. Its unique flamethrower mechanics and innate crowd control capabilities make it a fun and effective weapon, especially when built for status effects. While not a top-tier weapon for single-target damage or high-level endurance runs, it excels in its niche.