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How to Get Everlasting Ward in Warframe (2026): Where It Drops, Stats and Is It Worth It
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How to Get Everlasting Ward in Warframe (2026): Where It Drops, Stats and Is It Worth It
Allies that leave Elemental Ward's radius keep the effect for 100% of the remaining duration
Last Updated on September 30, 2026
The short answer
Everlasting Ward is the Chroma augment for Elemental Ward. Allies that leave the radius will retain the effect for 100% of the remaining duration. Buy it from Cephalon Suda at Genius or The Perrin Sequence at Partner for 25,000 Standing.
Reviewed September 30, 2026, current through Update 44 (Iceblade of Narin). Stats are max rank from the live game data, drop chances from the official drop tables, vendors confirmed on two sources; this page is re-checked after every major patch.
| Mod facts | |
|---|---|
| Slot | Warframe augment |
| Frame | Chroma |
| Ability | Elemental Ward |
| Rarity | Rare |
| Polarity | Zenurik (=) |
| Drain at max rank | 9 (rank 3) |
| At max rank | Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration. |
| Fastest route | Buy it from Cephalon Suda at Genius or The Perrin Sequence at Partner for 25,000 Standing. |
Table of Contents
The card
Tap it to unfold the full card at max rank.


9
Everlasting Ward
Everlasting Ward
Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
Chroma
Every way to get it
| Source | How | Chance |
|---|---|---|
| Cephalon Suda | Syndicate offering at rank 5 (Genius) | 25,000 Standing |
| The Perrin Sequence | Syndicate offering at rank 5 (Partner) | 25,000 Standing |
| The Circuit (Normal) | Weekly Warframe augment reward in the weeks Chroma is on offer | Rotating weekly reward |
Cheat sheets that run it
| Mission | On |
|---|---|
| Best Warframe for Assassination | Chroma |
| Best Warframe for Arbitrations | Chroma |
Tips that save runs
- Elemental Ward: the ability this changes.
- Ability Duration mods: the buff a teammate carries away is the time left on your cast.
- Squads that spread out on big maps.
- A known bug with Elemental Ward makes this mod near mandatory on a heat Chroma. It shows up when an ally gains the buff, leaves the radius and returns during one cast.
- It only carries over a buff the ally already has.
Mistakes that waste runs
- Skipping it on a heat Chroma with allies that move around.
- Expecting it to give a new buff; it only keeps an existing one.