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Home Guides How to Get Everlasting Ward in Warframe (2026): Where It Drops, Stats and Is It Worth It
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How to Get Everlasting Ward in Warframe (2026): Where It Drops, Stats and Is It Worth It

Allies that leave Elemental Ward's radius keep the effect for 100% of the remaining duration

Last Updated on September 30, 2026

The short answer

Everlasting Ward is the Chroma augment for Elemental Ward. Allies that leave the radius will retain the effect for 100% of the remaining duration. Buy it from Cephalon Suda at Genius or The Perrin Sequence at Partner for 25,000 Standing.

Reviewed September 30, 2026, current through Update 44 (Iceblade of Narin). Stats are max rank from the live game data, drop chances from the official drop tables, vendors confirmed on two sources; this page is re-checked after every major patch.

Mod facts
SlotWarframe augment
FrameChroma
AbilityElemental Ward
RarityRare
PolarityZenurik (=)
Drain at max rank9 (rank 3)
At max rankElemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
Fastest routeBuy it from Cephalon Suda at Genius or The Perrin Sequence at Partner for 25,000 Standing.

The card

Tap it to unfold the full card at max rank.

9
Everlasting Ward
Everlasting Ward
Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
Chroma

Every way to get it

SourceHowChance
Cephalon SudaSyndicate offering at rank 5 (Genius)25,000 Standing
The Perrin SequenceSyndicate offering at rank 5 (Partner)25,000 Standing
The Circuit (Normal)Weekly Warframe augment reward in the weeks Chroma is on offerRotating weekly reward

Cheat sheets that run it

MissionOn
Best Warframe for AssassinationChroma
Best Warframe for ArbitrationsChroma

Tips that save runs

  • Elemental Ward: the ability this changes.
  • Ability Duration mods: the buff a teammate carries away is the time left on your cast.
  • Squads that spread out on big maps.
  • A known bug with Elemental Ward makes this mod near mandatory on a heat Chroma. It shows up when an ally gains the buff, leaves the radius and returns during one cast.
  • It only carries over a buff the ally already has.

Mistakes that waste runs

  • Skipping it on a heat Chroma with allies that move around.
  • Expecting it to give a new buff; it only keeps an existing one.

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